List of neck affixes

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For the neck bases themselves, see Neck.

This is a list of everything that can roll on a piece in the neck slot. Higher item levels open stronger tiers, and rarity sets how many prefixes a piece can hold. T1 is the strongest tier and counts down from there. See Equipment#Item level for the rules and Tempering for working a piece. T2 is the top step anything rolls, and a drop and a craft both reach it. T1 is never rolled at all and comes written onto legendary gear when the piece is made.

Prefixes

Prefixes are the rolled power a piece carries. Triggered effects are prefixes too: they spend the same capacity as a stat roll, so a piece that fires an effect carries fewer plain numbers for it.

Group: All Elemental Resistance
+# All Elemental Resistance
Tier Item level Value Rarity floor
T1 18 +6 to +7 Legendary
T2 18 +5 to +6 Epic
T3 14 +4 to +5
T4 10 +3 to +4
T5 6 +2 to +3
T6 3 +1 to +2
T7 1 +1
Group: Attribute
+# Attribute
Tier Item level Value Rarity floor
T1 1 +2 Legendary
T2 18 +2 and -1 to another attribute Epic
T3 12 +1 Epic
T4 10 +1 Epic
T5 6 +1 and -1 to another attribute Epic
Group: Damage
+# Attack Damage
Tier Item level Value Rarity floor
T1 1 +3 Legendary
T2 18 +2 to +3 Epic
T3 14 +2
T4 10 +1
T5 6 +1
Group: Dark Resistance
+# Dark Resistance
Tier Item level Value Rarity floor
T1 18 +13 to +15 Legendary
T2 18 +11 to +12 Epic
T3 14 +9 to +10
T4 10 +7 to +8
T5 6 +4 to +6
T6 3 +3
T7 1 +1 to +2
Group: Fire Resistance
+# Fire Resistance
Tier Item level Value Rarity floor
T1 18 +18 to +21 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +2 to +3
Group: Frost Resistance
+# Frost Resistance
Tier Item level Value Rarity floor
T1 18 +18 to +21 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +2 to +3
Group: Holy Resistance
+# Holy Resistance
Tier Item level Value Rarity floor
T1 18 +18 to +21 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +2 to +3
Group: Max Health
+# Max Health
Tier Item level Value Rarity floor
T1 18 +16 to +17 Legendary
T2 18 +14 to +15 Epic
T3 14 +12 to +13
T4 10 +9 to +11
T5 6 +5 to +8
T6 3 +3 to +4
T7 1 +1 to +2
Group: Poison Resistance
+# Poison Resistance
Tier Item level Value Rarity floor
T1 18 +15 to +18 Legendary
T2 18 +13 to +14 Epic
T3 14 +10 to +12
T4 10 +8 to +9
T5 6 +5 to +7
T6 3 +3 to +4
T7 1 +2
Group: Skill
+# Skill
Tier Item level Value Rarity floor
T2 14 +1 Epic
T3 10 +1 and -1 to an attribute Rare
Group: Storm Resistance
+# Storm Resistance
Tier Item level Value Rarity floor
T1 18 +18 to +21 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +2 to +3

Suffixes

A piece holds one suffix at most. On gear that suffix is an item effect: a power written into the piece through tempering, shaped by the material that binds it and the strength of the work. Item effects are not a fixed list and no drop rolls one, so there is no pool here. What is fixed is how strong an effect a piece can hold, and how often it comes back.

Power Rarity floor Uses Returns
Minor Uncommon 3 uses after any rest
Moderate Rare 2 uses after a long rest
Major Epic 1 use after a long rest

On a consumable the suffix is its on-use payload instead: what using the item does. See Item effects for how both kinds activate.

Implicits on neck bases

An implicit is not rolled: it is part of what the base is, and every piece of that base carries it whatever its rarity. Listed here for reference.

Base item Implicit Grants
Holy Symbol Amulet Religion +1 +1 Religion
Onyx Necklace Dark Resistance +5 +5 Dark Resistance
Amethyst Necklace Wisdom +1 +1 Wisdom
Bone Talisman Dark Resistance +2, Religion +1 +2 Dark Resistance
+1 Religion
Pearl Necklace Charisma +1 +1 Charisma
Topaz Necklace Bartering +1 +1 Bartering
Opal Necklace Charisma +1 +1 Charisma
Knaest's Link Storm Resistance +10 +10 Storm Resistance
Vuan's Circuit Dark Resistance +5 +5 Dark Resistance
Emerald Necklace Charisma +1 +1 Charisma
Ruby Necklace Charisma +1 +1 Charisma
Sapphire Necklace Frost Resistance +5 +5 Frost Resistance
Diamond Necklace Charisma +1 +1 Charisma
Twelve Winters Max Health +4 +4 Max Health
Bramble Call Perception +1 +1 Perception
Crossing Fee Charisma +1 +1 Charisma
Klaxon Torc Perception +1 +1 Perception
Sodden Stole Regeneration 1 Restores 1 health every 600 seconds
Velvet Gorget Dark Resistance +10 +10 Dark Resistance
Drakescale Collar Fire Resistance +15 +15 Fire Resistance
Obsidian Gorget Max Health +13 +13 Max Health
Heartstone Locket Dark Resistance +10 +10 Dark Resistance
Yearsworn Charm Poison Resistance +15 +15 Poison Resistance
Likeness Max Health +10 +10 Max Health
Star of Judgment Dark Resistance +30 +30 Dark Resistance
Vigil Wisdom +2 +2 Wisdom
Purified Sunstone Fire Resistance +20, Frost Resistance +20 +20 Fire Resistance
+20 Frost Resistance
Coldblood Frost Resistance +30 +30 Frost Resistance
Items & Equipment
Items · Equipment · Affixes · Item effects · Tempering · Crafting · Merchants
Affix lists
Main Hand · Off Hand · Head · Body · Legs · Hands · Feet · Neck · Back · Ring
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.