Deception

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Deception
Deception
AttributeCharisma
UsedRolled directly by the player
Feats9
First choiceLevel 2 (Novice)

Deception is a Charisma skill.

What it covers

Lie, bluff, disguise, impersonate, mislead.

Progression

Level Unlock Feat Effect
2 Novice feat choice (pick one) Confidently Wrong Add +2 to the Deception check. More brazen claims are easier to sell through this approach. NPCs who later discover the lie become hostile.
Gaslighter Make a Deception check against the target. On success, apply Self-Doubt, temporarily reducing its Insight checks by 2. A Wisdom save against DC 12 resists it.
The Innocent Add +1d4 to the Deception check. On success, a kind or guilt-prone accuser stands down and may apologize. This does not work on guards or trained investigators.
3 Passive bonus Dark resistance bonus
4 Mastery bonus +1 to Deception rolls
6 Apprentice feat choice (pick one) Seeds of Doubt The target makes a Wisdom save against DC 13. On failure, it becomes Paranoid, takes -2 to Insight checks, and refuses to cooperate willingly with the accused ally while affected. On success, it recognizes the manipulation and turns on you.
Dead Man's Face Gain Stolen Identity for 4 hours, reproducing the person's appearance and basic mannerisms. Their voice is not copied. People who knew them may eventually see through the disguise.
Sympathetic Villain Nearby enemies make a Wisdom save against DC 14. On failure, they become Hesitant and briefly cannot attack you. Your allies are not protected. Creatures immune to charm or unable to understand sympathy are unaffected.
7 Passive bonus Dark resistance bonus
8 Mastery bonus +1 to Deception rolls
10 Adept feat choice (pick one) Master of Disguise Gain Worn Identity, copying the person's appearance, voice, bearing, and credentials for up to 24 hours. Ordinary scrutiny requires no roll. Magical sight, people close to the original, and grossly out-of-character behavior can still require checks.
Play Dead Gain Left for Dead. All enemies, including bosses, stop targeting you for up to 10 minutes or until you act.
Stolen Command Make a Deception check contested by the target's Wisdom. On success, it spends 12 seconds Following Orders: disengaging, holding position, or attacking its nearest ally. The target must rank below faction leadership.
11 Passive bonus Poison resistance bonus
12 Expert feat choice Pool not yet released
12 Mastery bonus +1 to Deception rolls
14 Master feat choice Pool not yet released
15 Passive bonus Holy resistance bonus
16 Mastery bonus +1 to Deception rolls
18 Grandmaster feat choice Pool not yet released
20 Legend feat choice Pool not yet released
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.