Attributes
Six attributes drive nearly every number on your character sheet. Each attribute score generates a modifier: a score of 10 gives +0, and every 2 points above 10 give an additional +1. The modifier is added to relevant skill check dice rolls.
Strength
Strength (STR) governs: carrying capacity, melee attack modifiers.
Skills: Athletics · Endurance · Intimidation · Slayer
Dexterity
Dexterity (DEX) governs: Evasion score.
Skills: Acrobatics · Potions · Thieving · Stealth
Constitution
Constitution (CON) governs: maximum health, base armor.
Skills: Resting
Intelligence
Intelligence (INT) governs: modifier for arcane and academic skill checks.
Skills: Creation · History · Investigation · Arcane
Wisdom
Wisdom (WIS) governs: Perception range, insight and religion checks.
Skills: Insight · Perception · Primalism · Religion
Charisma
Charisma (CHA) governs: social skill checks (persuasion, deception, performance).
Skills: Deception · Performance · Persuasion · Bartering