History
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History is a Intelligence skill.
What it covers
Recall events, identify artifacts, recognize symbols, know legends and places.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | You experience flashes of historical context: remnants of the room as it was, what happened here, its significance. +2 to your History check when you draw on these flashes of historical memory at this location. | |
| You draw on historical precedent to read a live decision, strategic choice, or political moment: +2 to the Insight check, recalling how similar situations played out before. | |||
| On a successful History read of the sky, you gain Weatherwise: the party travels smarter, timing its movements around the weather you foresaw. Your chance of a travel encounter is reduced until your next long rest. Usable about once per long rest. | |||
| 3 | Passive bonus | Dark resistance bonus | |
| 4 | Mastery bonus | +1 to History rolls | |
| 6 | Adept feat choice (pick one) | On a successful recall you name a creature's weakness aloud and grant Weakness Exposed to your allies in the scene: each ally's next attack against that foe, within the next 5 minutes, lands with advantage. Each ally spends the buff on their first strike. | |
| Make a History check to decipher unfamiliar, ancient, or coded text. The more obscure the language, the harder the check. On success, understand the meaning and intent. Exceptional results also reveal the author's emotional state, hidden meanings, and cultural references. | |||
| When you fail a History check, you still half-recall the subject: three pieces of information surface, two accurate and one misleading, all stated with equal confidence so you cannot tell which is the false one. You also remember where the correct answer could be confirmed. | |||
| 7 | Passive bonus | Holy resistance bonus | |
| 8 | Mastery bonus | +1 to History rolls | |
| 10 | Expert feat choice (pick one) | Intelligent listeners make a Wisdom save (DC 14) or treat you as an Emissary of the Old Power for 5 minutes: they hear you out, answer honestly, and refrain from hostility unless provoked. Direct inheritors of the invoked history are affected even on a successful save. | |
| You recall the closest useful precedent. Once per scene, before you or an ally within 60 feet rolls a related attack, save, or check: that roll gains advantage and +1d4. | |||
| History check. On success, locate a forgotten cache. Value scales with your level and check quality. Critical result yields EPIC-grade treasure. Finds are always trade goods. | |||
| 11 | Passive bonus | Poison resistance bonus | |
| 12 | Mastery bonus | +1 to History rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Storm resistance bonus | |
| 16 | Mastery bonus | +1 to History rolls | |
| 18 | Legendary feat choice | Pool not yet released | |
| 20 | Mythic feat choice | Pool not yet released | |
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.