Insight
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What it covers
Read intentions, detect lies, gauge sincerity, sense motives.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | You can make an Insight check to deduce underlying motivations behind actions and words, identifying their true motive among four pillars (greed, fear, loyalty, revenge). Doesn't reveal specific plans, only emotional drivers. | |
| You immediately sense when generosity has strings attached, detecting whether a gift expects repayment, whether kindness masks manipulation, whether hospitality comes with obligations. Doesn't reveal what they want, only that they want something. | |||
| You automatically assess the approximate value of coins, gems, and valuables at a glance, and can estimate wealth by observing someone's possessions. | |||
| 3 | Passive bonus | Dark resistance bonus | |
| 4 | Mastery bonus | +1 to Insight rolls | |
| 6 | Adept feat choice (pick one) | On a successful read you gain Combat Reading: your next attack against that opening, within the next 5 minutes, lands with advantage. The buff is spent the moment you strike. Usable once per short rest. | |
| When you resist a mind effect, it rebounds onto the nearest other creature, who must make the same save or suffer the full effect. | |||
| When a hidden creature watches, follows, or surveils you, you may attempt an Insight check. On success, you discern the general direction and approximate distance, but not the exact location. Gain Prickling Instinct buff: +2 to Perception checks to pinpoint or track the creature. | |||
| 7 | Passive bonus | Holy resistance bonus | |
| 8 | Mastery bonus | +1 to Insight rolls | |
| 10 | Expert feat choice (pick one) | Learn whether the merchant is flush or strained and how close they are to restocking. A cash-strapped merchant reveals up to 2 hidden pieces: always high-rarity gear or rare-aspect reagents. | |
| Learn the name, location, and best approach for the person most likely to help. If no one fits, you know that and no use is spent. | |||
| Discern the single gesture, concession, or offering that would mean the most to this person right now. Act on it within 1 hour and the goodwill earned is doubled (One Thing). | |||
| 11 | Passive bonus | Dark resistance bonus | |
| 12 | Mastery bonus | +1 to Insight rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Holy resistance bonus | |
| 16 | Mastery bonus | +1 to Insight rolls | |
| 18 | Legendary feat choice | Pool not yet released | |
| 20 | Mythic feat choice | Pool not yet released | |
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.