Affixes

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Affixes are the powers equipment carries. An item card groups them three ways: the implicit the base always carries, the prefixes it rolls, and its single suffix. Equipment covers how each attaches. This page is the way in: pick your slot's list for the full pool with tiers, or search the family index below.

Affix lists by slot

Slot List
Main Hand List of main hand affixes
Off Hand List of off hand affixes
Head List of head affixes
Body List of body affixes
Legs List of legs affixes
Hands List of hands affixes
Feet List of feet affixes
Neck List of neck affixes
Back List of back affixes
Ring List of ring affixes

Family index

Family Rolls on
#% increased acid damage Main Hand
#% increased dark damage Main Hand
#% increased elemental damage Main Hand
#% increased fire damage Main Hand
#% increased frost damage Main Hand
#% increased holy damage Main Hand
#% increased physical damage Main Hand
#% increased spell damage Main Hand
#% increased storm damage Main Hand
+# Accuracy Main Hand, Head, Hands, Ring
+# All Elemental Resistance Off Hand, Head, Body, Legs, Hands, Feet, Neck, Back, Ring
+# Armor Off Hand, Head, Body, Legs, Hands, Feet, Back
+# Attack Damage Hands, Neck, Ring
+# Attribute Head, Body, Legs, Hands, Feet, Neck, Back, Ring
+# Block Off Hand
+# Carrying Capacity Body, Back
+# Dark Resistance Off Hand, Head, Body, Legs, Hands, Feet, Neck, Back, Ring
+# Evasion Off Hand, Head, Body, Legs, Hands, Feet, Back
+# Fire Resistance Off Hand, Head, Body, Legs, Hands, Feet, Neck, Back, Ring
+# Frost Resistance Off Hand, Head, Body, Legs, Hands, Feet, Neck, Back, Ring
+# Holy Resistance Off Hand, Head, Body, Legs, Hands, Feet, Neck, Back, Ring
+# Max Health Off Hand, Body, Legs, Neck
+# Movement Speed Feet
+# Poison Resistance Off Hand, Head, Body, Legs, Hands, Feet, Neck, Back, Ring
+# Skill Head, Body, Legs, Hands, Feet, Neck, Back, Ring
+# Storm Resistance Off Hand, Head, Body, Legs, Hands, Feet, Neck, Back, Ring
+# to hit one kind of creature Main Hand
Adds blunt damage to every hit Main Hand
Adds damage against one kind of creature Main Hand
Adds damage to unarmed strikes Hands
Adds elemental damage to every hit Main Hand
Adds pierce damage to every hit Main Hand
Adds slash damage to every hit Main Hand
Avenging Off Hand, Body
Baleful Off Hand, Body
Beguiling Main Hand
Blinding Main Hand
Caustic Off Hand, Body
Disarming Main Hand
Entangling Main Hand
Fearsome Main Hand
Flaming Main Hand
Freezing Off Hand, Body
Maddening Main Hand
Paralyzing Main Hand
Rending Main Hand
Scorching Main Hand
Searing Off Hand, Body
Serrated Main Hand
Shocking Off Hand, Body
Soporific Main Hand
Thorned Off Hand, Body
Toppling Main Hand
Vampiric Main Hand
Venomous Main Hand
Virulent Main Hand

Reading a rolled item

A rolled prefix shows its family, its tier, and its value. Two sabres carrying the same family can differ only in tier; the family tells you what the power is, the tier tells you how much. T1 is the strongest tier and counts down from there, and only legendary gear carries a T1 row. A triggered effect is a prefix as well: it spends a slot like any other roll, and it climbs by tier the same way, though what it shows you is what it does rather than a number.

Items & Equipment
Items · Equipment · Affixes · Item effects · Tempering · Crafting · Merchants
Affix lists
Main Hand · Off Hand · Head · Body · Legs · Hands · Feet · Neck · Back · Ring
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.