List of back affixes

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For the back bases themselves, see Back.

This is a list of everything that can roll on a piece in the back slot. Higher item levels open stronger tiers, and rarity sets how many prefixes a piece can hold. T1 is the strongest tier and counts down from there. See Equipment#Item level for the rules and Tempering for working a piece. T2 is the top step anything rolls, and a drop and a craft both reach it. T1 is never rolled at all and comes written onto legendary gear when the piece is made.

Prefixes

Prefixes are the rolled power a piece carries. Triggered effects are prefixes too: they spend the same capacity as a stat roll, so a piece that fires an effect carries fewer plain numbers for it.

Group: All Elemental Resistance
+# All Elemental Resistance
Tier Item level Value Rarity floor
T1 18 +6 to +7 Legendary
T2 18 +5 to +6 Epic
T3 14 +4 to +5
T4 10 +3 to +4
T5 6 +2 to +3
T6 3 +1 to +2
T7 1 +1
Group: Armor
+# Armor
Cloth
Tier Item level Value Rarity floor
T1 1 +6 Legendary
T2 18 +4 to +6 Epic
T3 14 +4
T4 10 +2
T5 6 +2
T6 3 +2
Light
Tier Item level Value Rarity floor
T1 1 +9 Legendary
T2 18 +6 to +9 Epic
T3 14 +6
T4 10 +3
T5 6 +3
T6 3 +3
Medium
Tier Item level Value Rarity floor
T1 1 +15 Legendary
T2 18 +10 to +15 Epic
T3 14 +10
T4 10 +5
T5 6 +5
T6 3 +5
Heavy
Tier Item level Value Rarity floor
T1 1 +24 Legendary
T2 18 +16 to +24 Epic
T3 14 +16
T4 10 +8
T5 6 +8
T6 3 +8
Group: Attribute
+# Attribute
Tier Item level Value Rarity floor
T1 1 +2 Legendary
T2 18 +2 and -1 to another attribute Epic
T3 12 +1 Epic
T4 10 +1 Epic
T5 6 +1 and -1 to another attribute Epic
Group: Carrying Capacity
+# Carrying Capacity
Tier Item level Value Rarity floor
T1 18 +86 to +100 Legendary
T2 18 +71 to +85 Epic
T3 14 +56 to +70
T4 10 +41 to +55
T5 6 +26 to +40
T6 3 +16 to +25
T7 1 +10 to +15
Group: Dark Resistance
+# Dark Resistance
Tier Item level Value Rarity floor
T1 18 +13 to +15 Legendary
T2 18 +11 to +12 Epic
T3 14 +9 to +10
T4 10 +7 to +8
T5 6 +4 to +6
T6 3 +3
T7 1 +1 to +2
Group: Evasion
+# Evasion
Cloth
Tier Item level Value Rarity floor
T1 18 +140 to +160 Legendary
T2 18 +110 to +130 Epic
T3 14 +90 to +100
T4 10 +70 to +80
T5 6 +50 to +60
T6 3 +30 to +40
T7 1 +20
Light
Tier Item level Value Rarity floor
T1 18 +140 to +160 Legendary
T2 18 +110 to +130 Epic
T3 14 +90 to +100
T4 10 +70 to +80
T5 6 +50 to +60
T6 3 +30 to +40
T7 1 +20
Medium
Tier Item level Value Rarity floor
T1 18 +70 to +80 Legendary
T2 18 +55 to +65 Epic
T3 14 +45 to +50
T4 10 +35 to +40
T5 6 +25 to +30
T6 3 +15 to +20
T7 1 +10
Heavy
Tier Item level Value Rarity floor
T1 18 +30 Legendary
T2 18 +20 to +25 Epic
T3 14 +20
T4 10 +15
T5 6 +10
T6 3 +5 to +10
T7 1 +5
Group: Fire Resistance
+# Fire Resistance
Tier Item level Value Rarity floor
T1 18 +18 to +21 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +2 to +3
Group: Frost Resistance
+# Frost Resistance
Tier Item level Value Rarity floor
T1 18 +18 to +21 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +2 to +3
Group: Holy Resistance
+# Holy Resistance
Tier Item level Value Rarity floor
T1 18 +18 to +21 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +2 to +3
Group: Poison Resistance
+# Poison Resistance
Tier Item level Value Rarity floor
T1 18 +15 to +18 Legendary
T2 18 +13 to +14 Epic
T3 14 +10 to +12
T4 10 +8 to +9
T5 6 +5 to +7
T6 3 +3 to +4
T7 1 +2
Group: Skill
+# Skill
Tier Item level Value Rarity floor
T2 16 +1 Epic
T3 12 +1 and -1 to an attribute Rare
Group: Storm Resistance
+# Storm Resistance
Tier Item level Value Rarity floor
T1 18 +18 to +21 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +2 to +3

Suffixes

A piece holds one suffix at most. On gear that suffix is an item effect: a power written into the piece through tempering, shaped by the material that binds it and the strength of the work. Item effects are not a fixed list and no drop rolls one, so there is no pool here. What is fixed is how strong an effect a piece can hold, and how often it comes back.

Power Rarity floor Uses Returns
Minor Uncommon 3 uses after any rest
Moderate Rare 2 uses after a long rest
Major Epic 1 use after a long rest

On a consumable the suffix is its on-use payload instead: what using the item does. See Item effects for how both kinds activate.

Implicits on back bases

An implicit is not rolled: it is part of what the base is, and every piece of that base carries it whatever its rarity. Listed here for reference.

Base item Implicit Grants
Backpack Carrying Capacity +50 +50 Carrying Capacity
Fur Cloak Frost Resistance +2 +2 Frost Resistance
Oilskin Cloak Storm Resistance +2 +2 Storm Resistance
Solthir Leafweave Mantle Stealth +1 +1 Stealth
Caravan Tack Harness Carrying Capacity +30 +30 Carrying Capacity
Roadworn Weather Mantle Frost Resistance +2 +2 Frost Resistance
Embroidered Mantle Persuasion +1 +1 Persuasion
Ranger's Cloak Stealth +1 +1 Stealth
Cloak of Protection Armor +5 +5 Armor
Fluffwing Cape Evasion +40, Max Health +10 +40 Evasion
+10 Max Health
Throedr's Mantle Frost Resistance +15 +15 Frost Resistance
Witherwold Mantle Dark Resistance +15, Constitution +1 +15 Dark Resistance
+1 Constitution
Roc Mantle Evasion +130 +130 Evasion
Wingfall Armor +10, Acrobatics +2 +10 Armor
+2 Acrobatics
Vaelor Veil Evasion +100 +100 Evasion
Midsummer Sunstone Fire Resistance +20, Frost Resistance +20 +20 Fire Resistance
+20 Frost Resistance
Items & Equipment
Items · Equipment · Affixes · Item effects · Tempering · Crafting · Merchants
Affix lists
Main Hand · Off Hand · Head · Body · Legs · Hands · Feet · Neck · Back · Ring
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.