Primalism

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Primalism
Primalism
AttributeWisdom
UsedRolled directly by the player
Feats9
First choiceLevel 2 (Novice)

Primalism is a Wisdom skill.

What it covers

Track, forage, navigate the wilds; calm, command, or tame beasts.

Progression

Level Unlock Feat Effect
2 Novice feat choice (pick one) Beast Tongue Use body language and sounds to convey simple ideas and interpret the animal's response. This needs no check. The animal answers as its disposition leads. Add +2 to Primalism checks to influence animals.
Survivor's Touch Identify edible plants, safe water, and useful materials. Add +2 to Primalism checks for foraging and resource identification. You do not accidentally eat or drink poison while foraging.
Primal Feast Gain Blood-Fed, granting +1 Strength for 30 minutes. Civilized NPCs who witness this react with disgust.
3 Passive bonus Poison resistance bonus
4 Mastery bonus +1 to Primalism rolls
6 Apprentice feat choice (pick one) Territory Wake with Territorial, granting +2 Strength and +2 Dexterity. Creatures resting alongside you gain Stenched, taking -2 Charisma while that effect lasts.
Serpent's Kiss Gain Serpent Aspect, granting +20 evasion while active. The struck target makes a Constitution save against DC 13 or gains Serpent Venom, taking poison damage over time. You also become Drained, taking -1 Constitution.
Den Finder Make a Primalism check to locate the nearest natural shelter or lair. Learn its direction, approximate distance, and whether it is occupied. Finding a den grants Found Sanctuary for +1 Resting checks for 8 hours and Primal Shelter for +4 maximum health for 4 hours. The ability becomes available again after its recovery period.
7 Passive bonus Storm resistance bonus
8 Mastery bonus +1 to Primalism rolls
10 Adept feat choice (pick one) Cornered Gain +10 evasion and +5 armor for each hostile within 30 feet, up to 3. The maximum bonus is +30 evasion and +15 armor.
Bountiful Wild Double the reagent yield.
Speaker for Beasts Make a contested Primalism check. On success, Wild Accord makes the beast fight for you for the scene and remain your friend afterward. A befriended beast that camps with you leaves 1 reagent matching its nature at each long rest. You receive only 1 reagent per long rest, regardless of how many befriended beasts camp with you.
10 Passive bonus Passive bonus
11 Passive bonus Frost resistance bonus
12 Expert feat choice Pool not yet released
12 Mastery bonus +1 to Primalism rolls
14 Master feat choice Pool not yet released
15 Passive bonus Fire resistance bonus
16 Mastery bonus +1 to Primalism rolls
18 Grandmaster feat choice Pool not yet released
20 Legend feat choice Pool not yet released
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.