Primalism

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Primalism
Primalism
AttributeWisdom
UsedRolled directly by the player
Feats9
First choiceLevel 2 (Novice)

Primalism is a Wisdom skill.

What it covers

Track, forage, navigate the wilds; calm, command, or tame beasts.

Progression

Level Unlock Feat Effect
2 Novice feat choice (pick one) Beast Tongue Through body language, vocalizations, and primal understanding, you can convey simple concepts to animals and interpret their responses. +2 to Primalism checks when communicating with or influencing animals.
Survivor's Touch You instinctively identify which plants are edible, which water is safe, and which materials are useful. +2 to Primalism checks for foraging and identifying wilderness resources, and you never accidentally eat or drink something poisonous while foraging.
Primal Feast Eating fresh kills grants Blood-Fed for 30 minutes: +1 Strength. Civilized NPCs react with disgust when witnessing this.
3 Passive bonus Poison resistance bonus
4 Mastery bonus +1 to Primalism rolls
6 Adept feat choice (pick one) Territory Resting in your marked wilderness makes the land answer to you. You rise Territorial: +2 Strength and +2 Dexterity. Anyone resting alongside you is left Stenched by your feral musk, clumsy and off-putting for it: -2 Charisma while it lasts.
Serpent's Kiss Activate Serpent Aspect buff on a connecting melee strike: your movements become fluid and evasive (+20 evasion while it holds). The struck target must make a Constitution save (DC 13) or suffer Serpent Venom: poison damage over time spreading through their veins. Channeling the venom drains you: a Drained debuff, -1 Constitution, as the body pays the price of borrowing something inhuman.
Den Finder Locate the nearest natural shelter or creature's lair; make a Primalism check. Learn the direction, approximate distance, and whether it's occupied. Finding a den grants Found Sanctuary: +1 to Resting checks for 8 hours, and Primal Shelter: +4 maximum health for 4 hours. Can be used again once the den-sense settles.
7 Passive bonus Storm resistance bonus
8 Mastery bonus +1 to Primalism rolls
10 Expert feat choice (pick one) Cornered +10 evasion and +5 armor per hostile within 30 feet, up to 3 enemies.
Bountiful Wild Reagent gathering yields are doubled.
Speaker for Beasts Contested Primalism check. On success, the beast fights for you for the scene (Wild Accord) and is your friend for good. Camp with a befriended beast and it leaves 1 reagent of its own nature at each long rest: one reagent a night, however many keep watch.
11 Passive bonus Frost resistance bonus
12 Mastery bonus +1 to Primalism rolls
14 Master feat choice Pool not yet released
15 Passive bonus Fire resistance bonus
16 Mastery bonus +1 to Primalism rolls
18 Legendary feat choice Pool not yet released
20 Mythic feat choice Pool not yet released
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.