Primalism
Jump to navigation
Jump to search
What it covers
Track, forage, navigate the wilds; calm, command, or tame beasts.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | Use body language and sounds to convey simple ideas and interpret the animal's response. This needs no check. The animal answers as its disposition leads. Add +2 to Primalism checks to influence animals. | |
| Identify edible plants, safe water, and useful materials. Add +2 to Primalism checks for foraging and resource identification. You do not accidentally eat or drink poison while foraging. | |||
| Gain Blood-Fed, granting +1 Strength for 30 minutes. Civilized NPCs who witness this react with disgust. | |||
| 3 | Passive bonus | Poison resistance bonus | |
| 4 | Mastery bonus | +1 to Primalism rolls | |
| 6 | Apprentice feat choice (pick one) | Wake with Territorial, granting +2 Strength and +2 Dexterity. Creatures resting alongside you gain Stenched, taking -2 Charisma while that effect lasts. | |
| Gain Serpent Aspect, granting +20 evasion while active. The struck target makes a Constitution save against DC 13 or gains Serpent Venom, taking poison damage over time. You also become Drained, taking -1 Constitution. | |||
| Make a Primalism check to locate the nearest natural shelter or lair. Learn its direction, approximate distance, and whether it is occupied. Finding a den grants Found Sanctuary for +1 Resting checks for 8 hours and Primal Shelter for +4 maximum health for 4 hours. The ability becomes available again after its recovery period. | |||
| 7 | Passive bonus | Storm resistance bonus | |
| 8 | Mastery bonus | +1 to Primalism rolls | |
| 10 | Adept feat choice (pick one) | Gain +10 evasion and +5 armor for each hostile within 30 feet, up to 3. The maximum bonus is +30 evasion and +15 armor. | |
| Double the reagent yield. | |||
| Make a contested Primalism check. On success, Wild Accord makes the beast fight for you for the scene and remain your friend afterward. A befriended beast that camps with you leaves 1 reagent matching its nature at each long rest. You receive only 1 reagent per long rest, regardless of how many befriended beasts camp with you. | |||
| 10 | Passive bonus | Passive bonus | |
| 11 | Passive bonus | Frost resistance bonus | |
| 12 | Expert feat choice | Pool not yet released | |
| 12 | Mastery bonus | +1 to Primalism rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Fire resistance bonus | |
| 16 | Mastery bonus | +1 to Primalism rolls | |
| 18 | Grandmaster feat choice | Pool not yet released | |
| 20 | Legend feat choice | Pool not yet released | |
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.