Resting
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Resting is a Constitution skill.
What it covers
Camp, recuperate, tend wounds, stabilize the dying, meditate.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | You have a chance to receive the terrain's favorable benefit instead of its penalty. Whether or not this occurs, gain Alert Sleeper: +2 Perception while resting and for 1 hour after. | |
| Gain Quiet Mind. Your next Intelligence- or Wisdom-based check within 1 hour rolls with advantage. Terrain penalties are more likely to affect you during rest. | |||
| Gain Refreshed, adding +1 to Wisdom-based checks for 1 hour. Meal and campsite benefits you gain last three times as long. The party's lowest-rarity food determines meal quality, so everyone must eat sufficiently well to receive a higher-quality meal. | |||
| 3 | Passive bonus | Frost resistance bonus | |
| 4 | Mastery bonus | +1 to Resting rolls | |
| 6 | Apprentice feat choice (pick one) | On a successful rest check, those who eat gain Well Fed. Improve the party's rest meal by one tier. A meal already at the highest tier grants additional nourishment instead. This costs twice the provisions and requires actual ingredients. Cooking outside a rest uses an ordinary cooking check and does not activate this feat. | |
| When the rest completes, gain Fortified Camp, granting +2 Perception for 1 hour. Approaching threats trigger an alarm, allowing the party to wake and arm itself before intruders reach camp. The party cannot be surprised there. | |||
| After a full rest, learn an imperfect mental map, approximate layout, room count, and whether hostile creatures are present. Gain Lucid Dream, adding +1 to Insight checks for 1 hour. | |||
| 7 | Passive bonus | Poison resistance bonus | |
| 8 | Mastery bonus | +1 to Resting rolls | |
| 10 | Adept feat choice (pick one) | Keep stored stacks, marks, and counts that a short rest would normally clear. A long rest clears them. Ability uses still recharge normally. | |
| Clear all fatigue instead of the usual 30 points out of 100. | |||
| Once per long rest, a completed short rest gives back one spent Novice spell slot and one spent Apprentice spell slot. Nothing comes back for a rank with no slot spent. | |||
| 11 | Passive bonus | Fire resistance bonus | |
| 12 | Expert feat choice | Pool not yet released | |
| 12 | Mastery bonus | +1 to Resting rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Max health bonus | |
| 16 | Mastery bonus | +1 to Resting rolls | |
| 18 | Grandmaster feat choice | Pool not yet released | |
| 20 | Legend feat choice | Pool not yet released | |
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.