Resting

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Resting
Resting
AttributeConstitution
UsedRolled directly by the player
Feats9
First choiceLevel 2 (Novice)

Resting is a Constitution skill.

What it covers

Camp, recuperate, tend wounds, stabilize the dying, meditate.

Progression

Level Unlock Feat Effect
2 Novice feat choice (pick one) Soldier's Sleep You have a chance to receive the terrain's favorable benefit instead of its penalty. Whether or not this occurs, gain Alert Sleeper: +2 Perception while resting and for 1 hour after.
A Quiet Life Gain Quiet Mind. Your next Intelligence- or Wisdom-based check within 1 hour rolls with advantage. Terrain penalties are more likely to affect you during rest.
High Maintenance Gain Refreshed, adding +1 to Wisdom-based checks for 1 hour. Meal and campsite benefits you gain last three times as long. The party's lowest-rarity food determines meal quality, so everyone must eat sufficiently well to receive a higher-quality meal.
3 Passive bonus Frost resistance bonus
4 Mastery bonus +1 to Resting rolls
6 Apprentice feat choice (pick one) Campfire Chef On a successful rest check, those who eat gain Well Fed. Improve the party's rest meal by one tier. A meal already at the highest tier grants additional nourishment instead. This costs twice the provisions and requires actual ingredients. Cooking outside a rest uses an ordinary cooking check and does not activate this feat.
Campsite Fortification When the rest completes, gain Fortified Camp, granting +2 Perception for 1 hour. Approaching threats trigger an alarm, allowing the party to wake and arm itself before intruders reach camp. The party cannot be surprised there.
Dream Walker After a full rest, learn an imperfect mental map, approximate layout, room count, and whether hostile creatures are present. Gain Lucid Dream, adding +1 to Insight checks for 1 hour.
7 Passive bonus Poison resistance bonus
8 Mastery bonus +1 to Resting rolls
10 Adept feat choice (pick one) Nothing Fades Keep stored stacks, marks, and counts that a short rest would normally clear. A long rest clears them. Ability uses still recharge normally.
Sleep It Off Clear all fatigue instead of the usual 30 points out of 100.
Deep Reserves Once per long rest, a completed short rest gives back one spent Novice spell slot and one spent Apprentice spell slot. Nothing comes back for a rank with no slot spent.
11 Passive bonus Fire resistance bonus
12 Expert feat choice Pool not yet released
12 Mastery bonus +1 to Resting rolls
14 Master feat choice Pool not yet released
15 Passive bonus Max health bonus
16 Mastery bonus +1 to Resting rolls
18 Grandmaster feat choice Pool not yet released
20 Legend feat choice Pool not yet released
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.