Resting

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Resting
Resting
AttributeConstitution
UsedRolled directly by the player
Feats9
First choiceLevel 2 (Novice)

Resting is a Constitution skill.

What it covers

Camp, recuperate, tend wounds, stabilize the dying, meditate.

Progression

Level Unlock Feat Effect
2 Novice feat choice (pick one) Soldier's Sleep When a rest would saddle you with a terrain debuff, there is a chance your hard-won discipline flips it on its head, granting that terrain's favorable buff instead. Either way, you sleep light: while resting you gain Alert Sleeper, a +2 bonus to Perception.
A Quiet Life Rising from rest leaves you with Quiet Mind: advantage on your next Intelligence- or Wisdom-based check made within the hour. The trade is that your single-minded focus on stillness leaves the camp less carefully chosen, so a terrain debuff is more likely to take hold while you rest.
High Maintenance Properly preparing your rest area earns you Refreshed: +1 to Wisdom-based checks for an hour. Every meal and campsite buff you gain also lasts three times as long. The catch is your discerning palate: a meal is only as good as its plainest dish, so the lowest-rarity food sets the tier, and the party must eat uniformly well to earn a fine meal.
3 Passive bonus Frost resistance bonus
4 Mastery bonus +1 to Resting rolls
6 Adept feat choice (pick one) Campfire Chef The rest itself puts your cooking to the test: on a successful rest check, the meal grants Well Fed buff to those who eat. Your cooking also upgrades the party's rest meal by one tier (an already top-tier feast instead carries a little extra heartiness), at the cost of twice the provisions. Requires actual ingredients, you can't cook from nothing. Cooking outside a rest is an ordinary cooking check, not this feat.
Campsite Fortification Make a Resting check. On success, the campsite gains Fortified Camp buff: +2 to Perception during rest. The perimeter of tripwires and markers means an approaching threat sets off an alarm, so the party is never surprised in the camp, waking and arming before intruders reach the bedrolls.
Dream Walker After a full rest near an unexplored area, make a Resting check. On success, gain a vague mental map, approximate layout, number of rooms, and whether hostile creatures are present. The information is imperfect, distorted as in a dream. You wake knowing things you shouldn't. Additionally, gain Lucid Dream buff that grants +1 to Insight checks for 1 hour.
7 Passive bonus Poison resistance bonus
8 Mastery bonus +1 to Resting rolls
10 Expert feat choice (pick one) Nothing Fades Banked stacks, marks, and tallies are preserved through short rests. Only a long rest clears them. Charges still recharge normally.
Sleep It Off All fatigue is cleared (normally a short rest removes 30 of 100).
Deep Reserves Recover 2 spent first-level spell slots.
11 Passive bonus Fire resistance bonus
12 Mastery bonus +1 to Resting rolls
14 Master feat choice Pool not yet released
15 Passive bonus Max health bonus
16 Mastery bonus +1 to Resting rolls
18 Legendary feat choice Pool not yet released
20 Mythic feat choice Pool not yet released
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.