Perception
Jump to navigation
Jump to search
What it covers
Spot, listen, detect, notice details, observe, and search a place by eye and ear for what is there to be found.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | Add +2 to that Perception check. The check can still fail. | |
| Add +2 to the Perception or Investigation check. | |||
| Replay the memory and make a Perception check with +1d4 to notice details you originally missed. When no uses remain, you can still recall the memory but gain no check bonus. | |||
| 3 | Passive bonus | Storm resistance bonus | |
| 4 | Mastery bonus | +1 to Perception rolls | |
| 6 | Apprentice feat choice (pick one) | See fine details as though standing beside the target. Read the lips of anyone you can see clearly if you share their language. Add +2 to Perception checks that rely on distant sight. | |
| Add +2 to the Perception check. Separately, terrain penalties from harsh outdoor campsites apply to you at half their normal severity. | |||
| Sense that violence occurred and how recently. On a successful check, learn the number of combatants, weapon types, and whether anyone died. On a critical success, also learn which direction survivors fled. | |||
| 7 | Passive bonus | Frost resistance bonus | |
| 8 | Mastery bonus | +1 to Perception rolls | |
| 10 | Adept feat choice (pick one) | Find 1 additional reagent. | |
| Reagent drops favor rarer variants within their family. Gold drops are reduced. | |||
| Gear rarity rolls favor higher rarities, and affix rolls favor higher tiers. | |||
| 11 | Passive bonus | Storm resistance bonus | |
| 12 | Expert feat choice | Pool not yet released | |
| 12 | Mastery bonus | +1 to Perception rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Frost resistance bonus | |
| 16 | Mastery bonus | +1 to Perception rolls | |
| 18 | Grandmaster feat choice | Pool not yet released | |
| 20 | Legend feat choice | Pool not yet released | |
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.