Investigation
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Investigation
| Attribute | Intelligence |
|---|---|
| Used | Rolled directly by the player |
| Feats | 6 |
| First choice | Level 2 (Novice) |
Investigation is a Intelligence skill.
What it covers
Search, examine, deduce, find hidden objects, and analyze clues.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | You can follow physical traces of passage (footprints, broken branches, disturbed soil, scent trails) even in difficult terrain or after time has passed. Can identify details about the quarry from their tracks (injured, carrying weight, number of individuals, species). When you commit to reading a trail, your eye for detail gives +2 to the Investigation check. | |
| After the search, you can ask the environment one specific question and receive an honest answer through discovered evidence without a skill check ("Who was here last?", "Where is the hidden entrance?", "What killed these people?"). Can only ask one question per location. | |||
| You instinctively look for signs of traps and hidden dangers. Your reflexive wariness gives +2 to the Investigation check when you search for what might be lying in wait. Can identify trap types from construction style (poison needle, pit trap, magical ward). | |||
| 3 | Passive bonus | Poison resistance bonus | |
| 4 | Mastery bonus | +1 to Investigation rolls | |
| 6 | Adept feat choice (pick one) | You reconstruct the sequence of events at a scene; the older and more complex the scene, the harder the check. Learn the number of participants, weapons used, time elapsed, directions of arrival and departure, and whether magic was involved. Exceptional success reveals a detail about the perpetrator's identity or motive. | |
| You sense if something nearby is being concealed, disguised, or misrepresented: hidden creatures, disguised NPCs, illusions, planted evidence, staged scenes. You don't learn WHAT is wrong, only that deception is present. A subsequent check can identify the specifics. | |||
| Determine cause of death or damage, approximate time elapsed, and whether the scene has been tampered with. Identify weapon type and magic involved. From what you find, you can pick up the trail and follow it back toward whoever or whatever left it. | |||
| 7 | Passive bonus | Dark resistance bonus | |
| 8 | Mastery bonus | +1 to Investigation rolls | |
| 10 | Expert feat choice | Pool not yet released | |
| 11 | Passive bonus | Poison resistance bonus | |
| 12 | Mastery bonus | +1 to Investigation rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Dark resistance bonus | |
| 16 | Mastery bonus | +1 to Investigation rolls | |
| 18 | Legendary feat choice | Pool not yet released | |
| 20 | Mythic feat choice | Pool not yet released | |