Speaker for Beasts
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Speaker for Beasts is an Adept Primalism feat.
"Befriend a beast permanently and gain its aid for the scene. Camp together for a reagent."
Activation
Address a beast. 2 uses per long rest.
Effect
Make a contested Primalism check. On success, Wild Accord makes the beast fight for you for the scene and remain your friend afterward. A befriended beast that camps with you leaves 1 reagent matching its nature at each long rest. You receive only 1 reagent per long rest, regardless of how many befriended beasts camp with you.
| Primalism feats | |
|---|---|
| Novice | Beast Tongue · Survivor's Touch · Primal Feast |
| Apprentice | Territory · Serpent's Kiss · Den Finder |
| Adept | Cornered · Bountiful Wild · Speaker for Beasts |
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.