Intimidation
Jump to navigation
Jump to search
Intimidation is a Strength skill.
What it covers
Influence through threats — Coerce (extract information or compliance) and Demoralize (instill fear in combat).
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | The targeted creature must make a Wisdom saving throw (DC 12) or become Cowed: -2 Wisdom for 30 seconds as the shout rattles their composure. All creatures within 60 feet become aware of your location. | |
| You gain +1d4 to the declared Intimidation check, and the check still resolves normally on its merits. Afterward you carry Off-Putting Stare: -2 Charisma for 10 minutes. Usable twice per short rest. | |||
| Nearby creatures who witness the destruction must make a Wisdom saving throw (DC 12) or become Frightened for 30 seconds: shaken, weaker and clumsier (-2 Strength, -2 Dexterity). | |||
| 3 | Passive bonus | Fire resistance bonus | |
| 4 | Mastery bonus | +1 to Intimidation rolls | |
| 6 | Adept feat choice (pick one) | Against an already-frightened creature, a successful Intimidation check presses the advantage: the fear holds (re-applies Frightened), and a target who fails to master it answers your question truthfully, within the bounds of what it knows (it will not betray its core nature or its most guarded secret). The creature remembers being coerced and may turn hostile afterward. | |
| The target makes a Wisdom save or gains Surrendered: they drop their weapons and stop fighting until threatened, harmed, or left alone too long. | |||
| You gain You're Next while slow-walking toward a target: +2 to Intimidation checks. The creature you bear down on makes a Wisdom save or is left Cowed: gripped by dread, it holds ground, gives way, or backs off, unwilling to close the distance, its nerve rattled while it lasts. The edge fades when you stop moving, break eye contact, or take any action other than walking. | |||
| 7 | Passive bonus | Dark resistance bonus | |
| 8 | Mastery bonus | +1 to Intimidation rolls | |
| 10 | Expert feat choice | Pool not yet released | |
| 11 | Passive bonus | Fire resistance bonus | |
| 12 | Mastery bonus | +1 to Intimidation rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Max health bonus | |
| 16 | Mastery bonus | +1 to Intimidation rolls | |
| 18 | Legendary feat choice | Pool not yet released | |
| 20 | Mythic feat choice | Pool not yet released | |