- For the main hand bases themselves, see Main Hand.
This is a list of everything that can roll on a piece in the main hand slot. Higher item levels open stronger tiers, and rarity sets how many prefixes a piece can hold. T1 is the strongest tier and counts down from there. See Equipment#Item level for the rules and Tempering for working a piece. T2 is the top step anything rolls, and a drop and a craft both reach it. T1 is never rolled at all and comes written onto legendary gear when the piece is made.
Prefixes
Prefixes are the rolled power a piece carries. Triggered effects are prefixes too: they spend the same capacity as a stat roll, so a piece that fires an effect carries fewer plain numbers for it.
+# Accuracy
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
+220 to +250 |
Legendary
|
| T2 |
18 |
+180 to +210 |
Epic
|
| T3 |
14 |
+140 to +170 |
|
| T4 |
10 |
+100 to +130 |
|
| T5 |
6 |
+70 to +90 |
|
| T6 |
3 |
+50 to +60 |
|
| T7 |
1 |
+20 to +40 |
|
#% increased acid damage
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
22% to 23% |
Legendary
|
| T2 |
18 |
18% to 19% |
Epic
|
| T3 |
14 |
14% to 15% |
|
| T4 |
10 |
11% to 12% |
|
| T5 |
6 |
8% to 9% |
|
| T6 |
3 |
6% to 7% |
|
| T7 |
1 |
4% to 5% |
|
#% increased dark damage
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
22% to 23% |
Legendary
|
| T2 |
18 |
18% to 19% |
Epic
|
| T3 |
14 |
14% to 15% |
|
| T4 |
10 |
11% to 12% |
|
| T5 |
6 |
8% to 9% |
|
| T6 |
3 |
6% to 7% |
|
| T7 |
1 |
4% to 5% |
|
#% increased elemental damage
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
19% to 20% |
Legendary
|
| T2 |
18 |
15% to 17% |
Epic
|
| T3 |
14 |
12% to 13% |
|
| T4 |
10 |
9% to 10% |
|
| T5 |
6 |
7% to 8% |
|
| T6 |
3 |
5% to 6% |
|
| T7 |
1 |
3% to 4% |
|
#% increased fire damage
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
27% to 28% |
Legendary
|
| T2 |
18 |
22% to 23% |
Epic
|
| T3 |
14 |
17% to 18% |
|
| T4 |
10 |
13% to 14% |
|
| T5 |
6 |
10% to 11% |
|
| T6 |
3 |
7% to 8% |
|
| T7 |
1 |
5% to 6% |
|
#% increased frost damage
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
27% to 28% |
Legendary
|
| T2 |
18 |
22% to 23% |
Epic
|
| T3 |
14 |
17% to 18% |
|
| T4 |
10 |
13% to 14% |
|
| T5 |
6 |
10% to 11% |
|
| T6 |
3 |
7% to 8% |
|
| T7 |
1 |
5% to 6% |
|
#% increased holy damage
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
22% to 23% |
Legendary
|
| T2 |
18 |
18% to 19% |
Epic
|
| T3 |
14 |
14% to 15% |
|
| T4 |
10 |
11% to 12% |
|
| T5 |
6 |
8% to 9% |
|
| T6 |
3 |
6% to 7% |
|
| T7 |
1 |
4% to 5% |
|
#% increased physical damage
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
22% to 23% |
Legendary
|
| T2 |
18 |
18% to 19% |
Epic
|
| T3 |
14 |
14% to 15% |
|
| T4 |
10 |
11% to 12% |
|
| T5 |
6 |
8% to 9% |
|
| T6 |
3 |
6% to 7% |
|
| T7 |
1 |
4% to 5% |
|
#% increased spell damage
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
44% to 46% |
Legendary
|
| T2 |
18 |
36% to 38% |
Epic
|
| T3 |
14 |
28% to 30% |
|
| T4 |
10 |
22% to 24% |
|
| T5 |
6 |
16% to 18% |
|
| T6 |
3 |
12% to 14% |
|
| T7 |
1 |
8% to 10% |
|
#% increased storm damage
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
27% to 28% |
Legendary
|
| T2 |
18 |
22% to 23% |
Epic
|
| T3 |
14 |
17% to 18% |
|
| T4 |
10 |
13% to 14% |
|
| T5 |
6 |
10% to 11% |
|
| T6 |
3 |
7% to 8% |
|
| T7 |
1 |
5% to 6% |
|
+# to hit one kind of creature
Rolls one of: Giant · Dragon · Construct · Undead · Beast · Fiend · Fae · Humanoid · Elemental · Aberration
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
+13 to +15 |
Legendary
|
| T2 |
18 |
+10 to +12 |
Epic
|
| T3 |
14 |
+8 to +9 |
|
| T4 |
10 |
+6 to +7 |
|
| T5 |
6 |
+4 to +5 |
|
| T6 |
3 |
+2 to +3 |
|
| T7 |
1 |
+1 |
|
Adds blunt damage to every hit
The row rolls the dice of the weapon it sits on, so one tier is a different die on a different base. The column names the base the tier is priced against. See
damage dice by weapon for what each base rolls.
One-handed
| Tier |
Item level |
Longsword |
Rarity floor
|
| T1 |
18 |
1d12 |
Legendary
|
| T2 |
18 |
1d10 |
Epic
|
| T3 |
14 |
1d8 |
|
| T4 |
10 |
1d6 |
|
| T5 |
6 |
1d4 |
|
| T6 |
3 |
1d3 |
|
| T7 |
1 |
1 |
|
Two-handed
| Tier |
Item level |
Greatsword |
Rarity floor
|
| T1 |
18 |
2d8+1 |
Legendary
|
| T2 |
18 |
2d8 |
Epic
|
| T3 |
14 |
2d6+1 |
|
| T4 |
10 |
2d6 |
|
| T5 |
6 |
1d8 |
|
| T6 |
3 |
1d6 |
|
| T7 |
1 |
1d4 |
|
Adds damage against one kind of creature
Rolls one of: Giant · Dragon · Construct · Undead · Beast · Fiend · Fae · Humanoid · Elemental · Aberration
One-handed
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
2d10 |
Legendary
|
| T2 |
18 |
2d10 |
Epic
|
| T3 |
14 |
2d8 |
|
| T4 |
10 |
1d10 |
|
| T5 |
6 |
2d4 |
|
| T6 |
3 |
1d4 |
|
| T7 |
1 |
1d3 |
|
Two-handed
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
4d8 |
Legendary
|
| T2 |
18 |
3d10 |
Epic
|
| T3 |
14 |
4d6 |
|
| T4 |
10 |
2d10 |
|
| T5 |
6 |
2d8 |
|
| T6 |
3 |
2d6 |
|
| T7 |
1 |
1d8 |
|
Adds elemental damage to every hit
The row rolls the dice of the weapon it sits on, so one tier is a different die on a different base. The column names the base the tier is priced against. See
damage dice by weapon for what each base rolls.
One-handed
| Tier |
Item level |
Longsword |
Rarity floor
|
| T1 |
18 |
1d12 |
Legendary
|
| T2 |
18 |
1d10 |
Epic
|
| T3 |
14 |
1d8 |
|
| T4 |
10 |
1d6 |
|
| T5 |
6 |
1d4 |
|
| T6 |
3 |
1d3 |
|
| T7 |
1 |
1 |
|
Two-handed
| Tier |
Item level |
Greatsword |
Rarity floor
|
| T1 |
18 |
2d8+1 |
Legendary
|
| T2 |
18 |
2d8 |
Epic
|
| T3 |
14 |
2d6+1 |
|
| T4 |
10 |
2d6 |
|
| T5 |
6 |
1d8 |
|
| T6 |
3 |
1d6 |
|
| T7 |
1 |
1d4 |
|
Adds pierce damage to every hit
The row rolls the dice of the weapon it sits on, so one tier is a different die on a different base. The column names the base the tier is priced against. See
damage dice by weapon for what each base rolls.
One-handed
| Tier |
Item level |
Longsword |
Rarity floor
|
| T1 |
18 |
1d12 |
Legendary
|
| T2 |
18 |
1d10 |
Epic
|
| T3 |
14 |
1d8 |
|
| T4 |
10 |
1d6 |
|
| T5 |
6 |
1d4 |
|
| T6 |
3 |
1d3 |
|
| T7 |
1 |
1 |
|
Two-handed
| Tier |
Item level |
Greatsword |
Rarity floor
|
| T1 |
18 |
2d8+1 |
Legendary
|
| T2 |
18 |
2d8 |
Epic
|
| T3 |
14 |
2d6+1 |
|
| T4 |
10 |
2d6 |
|
| T5 |
6 |
1d8 |
|
| T6 |
3 |
1d6 |
|
| T7 |
1 |
1d4 |
|
Adds slash damage to every hit
The row rolls the dice of the weapon it sits on, so one tier is a different die on a different base. The column names the base the tier is priced against. See
damage dice by weapon for what each base rolls.
One-handed
| Tier |
Item level |
Longsword |
Rarity floor
|
| T1 |
18 |
1d12 |
Legendary
|
| T2 |
18 |
1d10 |
Epic
|
| T3 |
14 |
1d8 |
|
| T4 |
10 |
1d6 |
|
| T5 |
6 |
1d4 |
|
| T6 |
3 |
1d3 |
|
| T7 |
1 |
1 |
|
Two-handed
| Tier |
Item level |
Greatsword |
Rarity floor
|
| T1 |
18 |
2d8+1 |
Legendary
|
| T2 |
18 |
2d8 |
Epic
|
| T3 |
14 |
2d6+1 |
|
| T4 |
10 |
2d6 |
|
| T5 |
6 |
1d8 |
|
| T6 |
3 |
1d6 |
|
| T7 |
1 |
1d4 |
|
Beguiling
On a hit, may charm the target into a brief truce; the target may resist. It holds for 30 seconds.
| Tier |
Item level |
Rarity floor
|
| T1 |
18 |
Legendary
|
| T2 |
18 |
Epic
|
| T3 |
14 |
|
| T4 |
10 |
|
| T5 |
6 |
|
| T6 |
3 |
|
| T7 |
1 |
|
Blinding
On a hit, may blind the target; the target may resist. It holds for 12 seconds.
| Tier |
Item level |
Rarity floor
|
| T1 |
18 |
Legendary
|
| T2 |
18 |
Epic
|
| T3 |
14 |
|
| T4 |
10 |
|
| T5 |
6 |
|
| T6 |
3 |
|
| T7 |
1 |
|
Disarming
On a hit, may knock the target's weapon from their grip. It holds for 18 seconds.
| Tier |
Item level |
Rarity floor
|
| T1 |
18 |
Legendary
|
| T2 |
18 |
Epic
|
| T3 |
14 |
|
| T4 |
10 |
|
| T5 |
6 |
|
| T6 |
3 |
|
| T7 |
1 |
|
Entangling
On a hit, may snare the target in place; the target may resist. It holds for 24 seconds.
| Tier |
Item level |
Rarity floor
|
| T1 |
18 |
Legendary
|
| T2 |
18 |
Epic
|
| T3 |
14 |
|
| T4 |
10 |
|
| T5 |
6 |
|
| T6 |
3 |
|
| T7 |
1 |
|
Fearsome
On a hit, may strike fear into the target; the target may resist. It holds for 24 seconds.
| Tier |
Item level |
Rarity floor
|
| T1 |
18 |
Legendary
|
| T2 |
18 |
Epic
|
| T3 |
14 |
|
| T4 |
10 |
|
| T5 |
6 |
|
| T6 |
3 |
|
| T7 |
1 |
|
Flaming
On a hit, may set the target ablaze, searing them over time. The fire damage lands every round for 4 rounds, fading as it goes.
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
1d10 |
Legendary
|
| T2 |
18 |
1d8 |
Epic
|
| T3 |
14 |
1d8 |
|
| T4 |
10 |
1d6 |
|
| T5 |
6 |
1d6 |
|
| T6 |
3 |
1d4 |
|
| T7 |
1 |
1d4 |
|
Maddening
On a hit, may sow confusion in the target; the target may resist. It holds for 18 seconds.
| Tier |
Item level |
Rarity floor
|
| T1 |
18 |
Legendary
|
| T2 |
18 |
Epic
|
| T3 |
14 |
|
| T4 |
10 |
|
| T5 |
6 |
|
| T6 |
3 |
|
| T7 |
1 |
|
Paralyzing
On a hit, may lock the target rigid; the target may resist. It holds for 12 seconds.
| Tier |
Item level |
Rarity floor
|
| T1 |
18 |
Legendary
|
| T2 |
18 |
Epic
|
| T3 |
14 |
|
| T4 |
10 |
|
| T5 |
6 |
|
| T6 |
3 |
|
| T7 |
1 |
|
Rending
On a hit, may tear a deep, gushing wound that bleeds heavily. The bleed damage lands every round for 4 rounds, fading as it goes.
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
3d6 |
Legendary
|
| T2 |
18 |
2d8 |
Epic
|
| T3 |
14 |
2d6 |
|
| T4 |
10 |
1d10 |
|
| T5 |
6 |
1d8 |
|
| T6 |
3 |
1d6 |
|
| T7 |
1 |
1d6 |
|
Scorching
On a hit, may engulf the target in a sudden, raging blaze. The fire damage lands every round for 4 rounds, fading as it goes.
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
3d6 |
Legendary
|
| T2 |
18 |
2d8 |
Epic
|
| T3 |
14 |
2d6 |
|
| T4 |
10 |
1d10 |
|
| T5 |
6 |
1d8 |
|
| T6 |
3 |
1d6 |
|
| T7 |
1 |
1d6 |
|
Serrated
On a hit, may leave a ragged wound that bleeds over time. The bleed damage lands every round for 4 rounds, fading as it goes.
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
1d10 |
Legendary
|
| T2 |
18 |
1d8 |
Epic
|
| T3 |
14 |
1d8 |
|
| T4 |
10 |
1d6 |
|
| T5 |
6 |
1d6 |
|
| T6 |
3 |
1d4 |
|
| T7 |
1 |
1d4 |
|
Soporific
On a hit, may lull the target into sleep; the target may resist. It holds for 60 seconds.
| Tier |
Item level |
Rarity floor
|
| T1 |
18 |
Legendary
|
| T2 |
18 |
Epic
|
| T3 |
14 |
|
| T4 |
10 |
|
| T5 |
6 |
|
| T6 |
3 |
|
| T7 |
1 |
|
Toppling
On a hit, may knock the target off their feet; the target may resist. It holds for 12 seconds.
| Tier |
Item level |
Rarity floor
|
| T1 |
18 |
Legendary
|
| T2 |
18 |
Epic
|
| T3 |
14 |
|
| T4 |
10 |
|
| T5 |
6 |
|
| T6 |
3 |
|
| T7 |
1 |
|
Vampiric
On a hit, drain a little life from the target to heal the wielder.
| Tier |
Item level |
Rarity floor
|
| T1 |
18 |
Legendary
|
| T2 |
18 |
Epic
|
| T3 |
14 |
|
| T4 |
10 |
|
| T5 |
6 |
|
| T6 |
3 |
|
| T7 |
1 |
|
Venomous
On a hit, may poison the target, draining them over time. The poison damage lands every round for 4 rounds, fading as it goes.
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
1d10 |
Legendary
|
| T2 |
18 |
1d8 |
Epic
|
| T3 |
14 |
1d8 |
|
| T4 |
10 |
1d6 |
|
| T5 |
6 |
1d6 |
|
| T6 |
3 |
1d4 |
|
| T7 |
1 |
1d4 |
|
Virulent
On a hit, may wrack the target with a virulent toxin that ravages them. The poison damage lands every round for 4 rounds, fading as it goes.
| Tier |
Item level |
Value |
Rarity floor
|
| T1 |
18 |
3d6 |
Legendary
|
| T2 |
18 |
2d8 |
Epic
|
| T3 |
14 |
2d6 |
|
| T4 |
10 |
1d10 |
|
| T5 |
6 |
1d8 |
|
| T6 |
3 |
1d6 |
|
| T7 |
1 |
1d6 |
|
Damage dice by weapon
A damage prefix rolls the dice of the weapon it sits on, so one tier means different dice on different bases. A heavier base rolls fewer and larger dice while a quicker base rolls more and smaller ones, and the totals stay close within a hand. Bows and crossbows read the two-handed pool. Every item level and rarity floor is the same whatever the base and is listed with the family above.
| Base |
Hand |
T1 |
T2 |
T3 |
T4 |
T5 |
T6 |
T7
|
| Dagger |
One-handed |
1d6+1 |
1d6 |
1d4 |
1d3 |
1d2 |
1 |
1
|
| Claw |
One-handed |
1d6+1 |
1d6 |
1d4 |
1d3 |
1d2 |
1 |
1
|
| Shortsword |
One-handed |
1d8+1 |
1d8 |
1d6 |
1d4 |
1d3 |
1 |
1
|
| Rapier |
One-handed |
1d8+1 |
1d8 |
1d6 |
1d4 |
1d3 |
1d2 |
1
|
| Longsword |
One-handed |
1d12 |
1d10 |
1d8 |
1d6 |
1d4 |
1d3 |
1
|
| Spear |
One-handed |
1d12 |
1d10 |
1d8 |
1d6 |
1d4 |
1d3 |
1
|
| Axe |
One-handed |
1d12 |
1d10 |
1d8 |
1d6 |
1d4 |
1d2 |
1
|
| Mace |
One-handed |
1d12 |
1d10 |
1d8 |
1d6 |
1d4 |
1d3 |
1
|
| Whip |
One-handed |
1d6+1 |
1d6 |
1d4 |
1d3 |
1d2 |
1 |
1
|
| Club |
One-handed |
1d8 |
1d8 |
1d6 |
1d4 |
1d3 |
1 |
1
|
| Staff |
One-handed |
1d8+1 |
1d8 |
1d6 |
1d4 |
1d3 |
1 |
1
|
| Focus |
One-handed |
1d6+1 |
1d6 |
1d4 |
1d3 |
1d2 |
1 |
1
|
| Greatsword |
Two-handed |
2d8+1 |
2d8 |
2d6+1 |
2d6 |
1d8 |
1d6 |
1d4
|
| Greataxe |
Two-handed |
2d10 |
2d8 |
2d6+1 |
1d12 |
1d8 |
1d6 |
1d4
|
| Maul |
Two-handed |
1d20 |
2d8 |
2d6+1 |
1d12 |
1d8 |
1d6 |
1d4
|
| Polearm |
Two-handed |
2d10 |
2d8 |
2d6+1 |
1d12 |
1d8 |
1d6 |
1d4
|
| Twinblade |
Two-handed |
2d8 |
2d6+1 |
2d6 |
1d10 |
1d8 |
1d6 |
1d4
|
| Longbow |
Ranged |
1d12 |
1d10 |
1d8 |
1d6 |
1d4 |
1d3 |
1
|
| Shortbow |
Ranged |
1d8+1 |
1d8 |
1d6 |
1d4 |
1d3 |
1 |
1
|
| Crossbow |
Ranged |
1d12 |
1d10 |
1d8 |
1d6 |
1d4 |
1d3 |
1
|
Suffixes
A piece holds one suffix at most. On gear that suffix is an item effect: a power written into the piece through tempering, shaped by the material that binds it and the strength of the work. Item effects are not a fixed list and no drop rolls one, so there is no pool here. What is fixed is how strong an effect a piece can hold, and how often it comes back.
| Power |
Rarity floor |
Uses |
Returns
|
| Minor |
Uncommon |
3 uses |
after any rest
|
| Moderate |
Rare |
2 uses |
after a long rest
|
| Major |
Epic |
1 use |
after a long rest
|
On a consumable the suffix is its on-use payload instead: what using the item does. See Item effects for how both kinds activate.
Implicits on main hand bases
An implicit is not rolled: it is part of what the base is, and every piece of that base carries it whatever its rarity. Listed here for reference.
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.