List of main hand affixes

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For the main hand bases themselves, see Main Hand.

This is a list of everything that can roll on a piece in the main hand slot. Higher item levels open stronger tiers, and rarity sets how many prefixes a piece can hold. T1 is the strongest tier and counts down from there. See Equipment#Item level for the rules and Tempering for working a piece. T2 is the top step anything rolls, and a drop and a craft both reach it. T1 is never rolled at all and comes written onto legendary gear when the piece is made.

Prefixes

Prefixes are the rolled power a piece carries. Triggered effects are prefixes too: they spend the same capacity as a stat roll, so a piece that fires an effect carries fewer plain numbers for it.

Group: Accuracy
+# Accuracy
Tier Item level Value Rarity floor
T1 18 +220 to +250 Legendary
T2 18 +180 to +210 Epic
T3 14 +140 to +170
T4 10 +100 to +130
T5 6 +70 to +90
T6 3 +50 to +60
T7 1 +20 to +40
Group: Damage
#% increased acid damage
Tier Item level Value Rarity floor
T1 18 22% to 23% Legendary
T2 18 18% to 19% Epic
T3 14 14% to 15%
T4 10 11% to 12%
T5 6 8% to 9%
T6 3 6% to 7%
T7 1 4% to 5%
#% increased dark damage
Tier Item level Value Rarity floor
T1 18 22% to 23% Legendary
T2 18 18% to 19% Epic
T3 14 14% to 15%
T4 10 11% to 12%
T5 6 8% to 9%
T6 3 6% to 7%
T7 1 4% to 5%
#% increased elemental damage
Tier Item level Value Rarity floor
T1 18 19% to 20% Legendary
T2 18 15% to 17% Epic
T3 14 12% to 13%
T4 10 9% to 10%
T5 6 7% to 8%
T6 3 5% to 6%
T7 1 3% to 4%
#% increased fire damage
Tier Item level Value Rarity floor
T1 18 27% to 28% Legendary
T2 18 22% to 23% Epic
T3 14 17% to 18%
T4 10 13% to 14%
T5 6 10% to 11%
T6 3 7% to 8%
T7 1 5% to 6%
#% increased frost damage
Tier Item level Value Rarity floor
T1 18 27% to 28% Legendary
T2 18 22% to 23% Epic
T3 14 17% to 18%
T4 10 13% to 14%
T5 6 10% to 11%
T6 3 7% to 8%
T7 1 5% to 6%
#% increased holy damage
Tier Item level Value Rarity floor
T1 18 22% to 23% Legendary
T2 18 18% to 19% Epic
T3 14 14% to 15%
T4 10 11% to 12%
T5 6 8% to 9%
T6 3 6% to 7%
T7 1 4% to 5%
#% increased physical damage
Tier Item level Value Rarity floor
T1 18 22% to 23% Legendary
T2 18 18% to 19% Epic
T3 14 14% to 15%
T4 10 11% to 12%
T5 6 8% to 9%
T6 3 6% to 7%
T7 1 4% to 5%
#% increased spell damage
Tier Item level Value Rarity floor
T1 18 44% to 46% Legendary
T2 18 36% to 38% Epic
T3 14 28% to 30%
T4 10 22% to 24%
T5 6 16% to 18%
T6 3 12% to 14%
T7 1 8% to 10%
#% increased storm damage
Tier Item level Value Rarity floor
T1 18 27% to 28% Legendary
T2 18 22% to 23% Epic
T3 14 17% to 18%
T4 10 13% to 14%
T5 6 10% to 11%
T6 3 7% to 8%
T7 1 5% to 6%
+# to hit one kind of creature
Rolls one of: Giant · Dragon · Construct · Undead · Beast · Fiend · Fae · Humanoid · Elemental · Aberration
Tier Item level Value Rarity floor
T1 18 +13 to +15 Legendary
T2 18 +10 to +12 Epic
T3 14 +8 to +9
T4 10 +6 to +7
T5 6 +4 to +5
T6 3 +2 to +3
T7 1 +1
Adds blunt damage to every hit
The row rolls the dice of the weapon it sits on, so one tier is a different die on a different base. The column names the base the tier is priced against. See damage dice by weapon for what each base rolls.
One-handed
Tier Item level Longsword Rarity floor
T1 18 1d12 Legendary
T2 18 1d10 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d4
T6 3 1d3
T7 1 1
Two-handed
Tier Item level Greatsword Rarity floor
T1 18 2d8+1 Legendary
T2 18 2d8 Epic
T3 14 2d6+1
T4 10 2d6
T5 6 1d8
T6 3 1d6
T7 1 1d4
Adds damage against one kind of creature
Rolls one of: Giant · Dragon · Construct · Undead · Beast · Fiend · Fae · Humanoid · Elemental · Aberration
One-handed
Tier Item level Value Rarity floor
T1 18 2d10 Legendary
T2 18 2d10 Epic
T3 14 2d8
T4 10 1d10
T5 6 2d4
T6 3 1d4
T7 1 1d3
Two-handed
Tier Item level Value Rarity floor
T1 18 4d8 Legendary
T2 18 3d10 Epic
T3 14 4d6
T4 10 2d10
T5 6 2d8
T6 3 2d6
T7 1 1d8
Adds elemental damage to every hit
The row rolls the dice of the weapon it sits on, so one tier is a different die on a different base. The column names the base the tier is priced against. See damage dice by weapon for what each base rolls.
Rolls one of: Fire · Frost · Storm · Holy · Dark · Acid
One-handed
Tier Item level Longsword Rarity floor
T1 18 1d12 Legendary
T2 18 1d10 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d4
T6 3 1d3
T7 1 1
Two-handed
Tier Item level Greatsword Rarity floor
T1 18 2d8+1 Legendary
T2 18 2d8 Epic
T3 14 2d6+1
T4 10 2d6
T5 6 1d8
T6 3 1d6
T7 1 1d4
Adds pierce damage to every hit
The row rolls the dice of the weapon it sits on, so one tier is a different die on a different base. The column names the base the tier is priced against. See damage dice by weapon for what each base rolls.
One-handed
Tier Item level Longsword Rarity floor
T1 18 1d12 Legendary
T2 18 1d10 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d4
T6 3 1d3
T7 1 1
Two-handed
Tier Item level Greatsword Rarity floor
T1 18 2d8+1 Legendary
T2 18 2d8 Epic
T3 14 2d6+1
T4 10 2d6
T5 6 1d8
T6 3 1d6
T7 1 1d4
Adds slash damage to every hit
The row rolls the dice of the weapon it sits on, so one tier is a different die on a different base. The column names the base the tier is priced against. See damage dice by weapon for what each base rolls.
One-handed
Tier Item level Longsword Rarity floor
T1 18 1d12 Legendary
T2 18 1d10 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d4
T6 3 1d3
T7 1 1
Two-handed
Tier Item level Greatsword Rarity floor
T1 18 2d8+1 Legendary
T2 18 2d8 Epic
T3 14 2d6+1
T4 10 2d6
T5 6 1d8
T6 3 1d6
T7 1 1d4
Group: Triggered
Beguiling
On a hit, may charm the target into a brief truce; the target may resist. It holds for 30 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Blinding
On a hit, may blind the target; the target may resist. It holds for 12 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Disarming
On a hit, may knock the target's weapon from their grip. It holds for 18 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Entangling
On a hit, may snare the target in place; the target may resist. It holds for 24 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Fearsome
On a hit, may strike fear into the target; the target may resist. It holds for 24 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Flaming
On a hit, may set the target ablaze, searing them over time. The fire damage lands every round for 4 rounds, fading as it goes.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 18 1d8 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Maddening
On a hit, may sow confusion in the target; the target may resist. It holds for 18 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Paralyzing
On a hit, may lock the target rigid; the target may resist. It holds for 12 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Rending
On a hit, may tear a deep, gushing wound that bleeds heavily. The bleed damage lands every round for 4 rounds, fading as it goes.
Tier Item level Value Rarity floor
T1 18 3d6 Legendary
T2 18 2d8 Epic
T3 14 2d6
T4 10 1d10
T5 6 1d8
T6 3 1d6
T7 1 1d6
Scorching
On a hit, may engulf the target in a sudden, raging blaze. The fire damage lands every round for 4 rounds, fading as it goes.
Tier Item level Value Rarity floor
T1 18 3d6 Legendary
T2 18 2d8 Epic
T3 14 2d6
T4 10 1d10
T5 6 1d8
T6 3 1d6
T7 1 1d6
Serrated
On a hit, may leave a ragged wound that bleeds over time. The bleed damage lands every round for 4 rounds, fading as it goes.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 18 1d8 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Soporific
On a hit, may lull the target into sleep; the target may resist. It holds for 60 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Toppling
On a hit, may knock the target off their feet; the target may resist. It holds for 12 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Vampiric
On a hit, drain a little life from the target to heal the wielder.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Venomous
On a hit, may poison the target, draining them over time. The poison damage lands every round for 4 rounds, fading as it goes.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 18 1d8 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Virulent
On a hit, may wrack the target with a virulent toxin that ravages them. The poison damage lands every round for 4 rounds, fading as it goes.
Tier Item level Value Rarity floor
T1 18 3d6 Legendary
T2 18 2d8 Epic
T3 14 2d6
T4 10 1d10
T5 6 1d8
T6 3 1d6
T7 1 1d6

Damage dice by weapon

A damage prefix rolls the dice of the weapon it sits on, so one tier means different dice on different bases. A heavier base rolls fewer and larger dice while a quicker base rolls more and smaller ones, and the totals stay close within a hand. Bows and crossbows read the two-handed pool. Every item level and rarity floor is the same whatever the base and is listed with the family above.

Base Hand T1 T2 T3 T4 T5 T6 T7
Dagger One-handed 1d6+1 1d6 1d4 1d3 1d2 1 1
Claw One-handed 1d6+1 1d6 1d4 1d3 1d2 1 1
Shortsword One-handed 1d8+1 1d8 1d6 1d4 1d3 1 1
Rapier One-handed 1d8+1 1d8 1d6 1d4 1d3 1d2 1
Longsword One-handed 1d12 1d10 1d8 1d6 1d4 1d3 1
Spear One-handed 1d12 1d10 1d8 1d6 1d4 1d3 1
Axe One-handed 1d12 1d10 1d8 1d6 1d4 1d2 1
Mace One-handed 1d12 1d10 1d8 1d6 1d4 1d3 1
Whip One-handed 1d6+1 1d6 1d4 1d3 1d2 1 1
Club One-handed 1d8 1d8 1d6 1d4 1d3 1 1
Staff One-handed 1d8+1 1d8 1d6 1d4 1d3 1 1
Focus One-handed 1d6+1 1d6 1d4 1d3 1d2 1 1
Greatsword Two-handed 2d8+1 2d8 2d6+1 2d6 1d8 1d6 1d4
Greataxe Two-handed 2d10 2d8 2d6+1 1d12 1d8 1d6 1d4
Maul Two-handed 1d20 2d8 2d6+1 1d12 1d8 1d6 1d4
Polearm Two-handed 2d10 2d8 2d6+1 1d12 1d8 1d6 1d4
Twinblade Two-handed 2d8 2d6+1 2d6 1d10 1d8 1d6 1d4
Longbow Ranged 1d12 1d10 1d8 1d6 1d4 1d3 1
Shortbow Ranged 1d8+1 1d8 1d6 1d4 1d3 1 1
Crossbow Ranged 1d12 1d10 1d8 1d6 1d4 1d3 1

Suffixes

A piece holds one suffix at most. On gear that suffix is an item effect: a power written into the piece through tempering, shaped by the material that binds it and the strength of the work. Item effects are not a fixed list and no drop rolls one, so there is no pool here. What is fixed is how strong an effect a piece can hold, and how often it comes back.

Power Rarity floor Uses Returns
Minor Uncommon 3 uses after any rest
Moderate Rare 2 uses after a long rest
Major Epic 1 use after a long rest

On a consumable the suffix is its on-use payload instead: what using the item does. See Item effects for how both kinds activate.

Implicits on main hand bases

An implicit is not rolled: it is part of what the base is, and every piece of that base carries it whatever its rarity. Listed here for reference.

Base item Implicit Grants
Watchman's Baton Intimidation +1 +1 Intimidation
Whip Crit Chance +3% +3% Critical Chance
Bone Club Attack Bonus vs Undead +2 +2 Undead Bane
Club Attack Bonus vs Undead +2 +2 Undead Bane
Dagger Crit Chance +3% +3% Critical Chance
Shortsword Accuracy +50 +50 Accuracy
Throwing Knife Crit Chance +3% +3% Critical Chance
Bone Knife Crit Chance +3% +3% Critical Chance
Flail Attack Bonus vs Construct +2 +2 Construct Bane
Iron-Shod Staff Accuracy +50 +50 Accuracy
Javelin Accuracy +50 +50 Accuracy
Mace Attack Bonus vs Undead +2 +2 Undead Bane
Shortbow Accuracy +50 +50 Accuracy
Swift Rapier Crit Chance +3% +3% Critical Chance
Bone Bow Accuracy +50 +50 Accuracy
Bonebound Mace Attack Bonus vs Undead +2 +2 Undead Bane
Crossbow Accuracy +50 +50 Accuracy
Katana Accuracy +50 +50 Accuracy
Longsword Accuracy +50 +50 Accuracy
Morningstar Attack Bonus vs Construct +2 +2 Construct Bane
Scimitar Accuracy +50 +50 Accuracy
Spear Accuracy +50 +50 Accuracy
Trident Accuracy +50 +50 Accuracy
Greatsword Accuracy +50 +50 Accuracy
Longbow Accuracy +50 +50 Accuracy
Uldrun Maul Attack Bonus vs Construct +2 +2 Construct Bane
Sacred Pilgrimage Staff Wisdom +1 +1 Wisdom
Fine Dagger Crit Chance +4% +4% Critical Chance
Fine Longsword Accuracy +60 +60 Accuracy
Fine Mace Attack Bonus vs Construct +2 +2 Construct Bane
Fine Rapier Crit Chance +4% +4% Critical Chance
Fine Shortbow Accuracy +60 +60 Accuracy
Spiked Club Intimidation +1 +1 Intimidation
Battle Staff Accuracy +60, Armor +5 +60 Accuracy
+5 Armor
Fine Crossbow Accuracy +60 +60 Accuracy
Fine Glaive Accuracy +60 +60 Accuracy
Fine Greatsword Accuracy +60 +60 Accuracy
Fine Longbow Accuracy +60 +60 Accuracy
Fine Maul Attack Bonus vs Construct +2 +2 Construct Bane
Fine Scimitar Accuracy +60 +60 Accuracy
Fine Spear Accuracy +60 +60 Accuracy
Fine Whip Crit Chance +4% +4% Critical Chance
Folded Katana Accuracy +60 +60 Accuracy
Gore Lancet Crit Chance +4% +4% Critical Chance
Spiked Flail Attack Bonus vs Construct +2 +2 Construct Bane
Willow Rapier Crit Chance +4% +4% Critical Chance
Arbalest Accuracy +80 +80 Accuracy
Arcane Staff Arcana +1 +1 Arcana
Blessed Club Attack Bonus vs Undead +3 +3 Undead Bane
Broldir's Brand Attack Bonus vs Undead +3 +3 Undead Bane
Dawnbringer Longsword Accuracy +70 +70 Accuracy
Dueling Rapier Crit Chance +4% +4% Critical Chance
Flanged Mace Attack Bonus vs Construct +3 +3 Construct Bane
Frostlash Whip Crit Chance +4% +4% Critical Chance
Hallowed Mace Attack Bonus vs Undead +3 +3 Undead Bane
Icicle Dagger Crit Chance +4% +4% Critical Chance
Ironbound Staff Accuracy +70 +70 Accuracy
Ironwood Cudgel Attack Bonus vs Undead +3 +3 Undead Bane
Judgement Maul Attack Bonus vs Undead +3 +3 Undead Bane
Knight's Longsword Accuracy +80 +80 Accuracy
Luminous Dagger Crit Chance +4% +4% Critical Chance
Masterforged Katana Accuracy +80 +80 Accuracy
Poniard Crit Chance +4% +4% Critical Chance
Radiant Rapier Crit Chance +4% +4% Critical Chance
Razor Scimitar Accuracy +80 +80 Accuracy
Recurve Bow Accuracy +80 +80 Accuracy
Sanctified Lash Crit Chance +4% +4% Critical Chance
Scorching Rapier Crit Chance +4% +4% Critical Chance
Scorchwhip Crit Chance +4% +4% Critical Chance
Scourge Crit Chance +4% +4% Critical Chance
Searing Dagger Crit Chance +4% +4% Critical Chance
Shadowtouched Blade Crit Chance +4% +4% Critical Chance
Sparkbite Dagger Crit Chance +4% +4% Critical Chance
Stormstrike Rapier Crit Chance +4% +4% Critical Chance
Thundercrack Whip Crit Chance +4% +4% Critical Chance
Tideward Trident Accuracy +70 +70 Accuracy
Umbral Rapier Crit Chance +4% +4% Critical Chance
Voidlash Whip Crit Chance +4% +4% Critical Chance
Warbow Accuracy +80 +80 Accuracy
Warmaul Attack Bonus vs Construct +3 +3 Construct Bane
Winged Spear Accuracy +70 +70 Accuracy
Winterkiss Rapier Crit Chance +4% +4% Critical Chance
Wrought Flail Attack Bonus vs Construct +3 +3 Construct Bane
Zweihander Accuracy +80 +80 Accuracy
Guardian's Longsword Accuracy +70, Armor +10 +70 Accuracy
+10 Armor
Moonsilver Longsword Attack Bonus vs Undead +3 +3 Undead Bane
Berserker's Greatsword Accuracy +50 +50 Accuracy
Bloodthirst Longsword Accuracy +70 +70 Accuracy
Desert Honor Blade Crit Chance +4% +4% Critical Chance
Strong-Arm Dagger Accuracy +60 +60 Accuracy
Crag Maul Attack Bonus vs Construct +3 +3 Construct Bane
Longstalk Accuracy +90 +90 Accuracy
Palemaw Wisdom -1 -1 Wisdom
Masterwork Skinning Knife Crit Chance +5% +5% Critical Chance
Minotaur Greataxe Strength +1 +1 Strength
Piercing Sorrow Crit Chance +5% +5% Critical Chance
Spinewhip Crit Chance +5% +5% Critical Chance
Vaulthound Lash Accuracy +80 +80 Accuracy
Bonechant Stave Primalism +1 +1 Primalism
Sanguine Foil Crit Chance +5% +5% Critical Chance
Sigil Flail Attack Bonus vs Construct +3 +3 Construct Bane
Twinmind Maul Attack Bonus vs Construct +3 +3 Construct Bane
Cairn-Tooth Crit Chance +5% +5% Critical Chance
Chime-Staff Performance +1, Intelligence -1 +1 Performance
-1 Intelligence
Matriarch's Fang Crit Chance +5% +5% Critical Chance
Shahle's Salt-Edge Accuracy +90 +90 Accuracy
Giant Forge Hammer Attack Bonus vs Construct +3 +3 Construct Bane
Soldaum's Grudge Attack Bonus vs Construct +3 +3 Construct Bane
Atzkal Prism Edge Crit Chance +4% +4% Critical Chance
Ceremonial Silver Dagger Crit Chance +5% +5% Critical Chance
Bloodthorn Crossbow Accuracy +90 +90 Accuracy
Huntsman's Longsword Accuracy +120 +120 Accuracy
Glutton's Due Strength +1 +1 Strength
Hellish Longbow Accuracy +90 +90 Accuracy
Lull Insight +1 +1 Insight
Hellfire Coil Crit Chance +5% +5% Critical Chance
Harrier Accuracy +80 +80 Accuracy
Lightlock Accuracy +120 +120 Accuracy
Sundown Crit Chance +4% +4% Critical Chance
Glacierheart Maul Frost Resistance +3 +3 Frost Resistance
Items & Equipment
Items · Equipment · Affixes · Item effects · Tempering · Crafting · Merchants
Affix lists
Main Hand · Off Hand · Head · Body · Legs · Hands · Feet · Neck · Back · Ring
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.