List of main hand affixes

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For the main hand bases themselves, see Main Hand.

This is a list of everything that can roll on a piece in the main hand slot. Higher item levels open stronger tiers, and rarity sets how many prefixes a piece can hold. See Equipment for the rules and Forge for aiming a roll. Tiers marked Elevated sit above the normal ladder and are found on drops, never made; forge work reaches tier 2 at best.

Prefixes

Prefixes are the rolled power a piece carries. Triggered effects are prefixes too: they spend the same capacity as a stat roll, so a piece that fires an effect carries fewer plain numbers for it.

Group: Accuracy
+# Accuracy
Tier Item level Value Rarity floor
Elevated any +51 to +60 drop only
1 19 +41 to +50 Legendary
2 15 +31 to +40 Epic
3 11 +21 to +30 Rare
4 6 +11 to +20 Uncommon
5 1 +5 to +10 Uncommon
Group: Attribute
+# Attribute
Tier Item level Value Rarity floor
Elevated any +4 drop only
4 16 +3 Legendary
5 12 +2 Epic
6 8 +1 Rare
Group: Damage
+# Elemental Damage
Rolls one of: Fire · Frost · Storm · Holy · Dark · Acid
One-handed
Tier Item level Value
Elevated drop only +11 to +12
1 18 +9 to +10
2 15 +7 to +8
3 12 +6
4 9 +5
5 6 +4
6 3 +2 to +3
7 1 +1
Two-handed
Tier Item level Value
Elevated drop only +16 to +18
1 18 +13 to +15
2 15 +10 to +12
3 12 +9
4 9 +7 to +8
5 6 +5 to +6
6 3 +3 to +4
7 1 +1 to +2
+# Physical Damage
One-handed
Tier Item level Value
Elevated drop only +11 to +12
1 18 +9 to +10
2 15 +7 to +8
3 12 +6
4 9 +5
5 6 +4
6 3 +2 to +3
7 1 +1
Two-handed
Tier Item level Value
Elevated drop only +16 to +18
1 18 +13 to +15
2 15 +10 to +12
3 12 +9
4 9 +7 to +8
5 6 +5 to +6
6 3 +3 to +4
7 1 +1 to +2
Group: Skill
+# Skill
Tier Item level Value Rarity floor
Elevated any +5 drop only
1 18 +4 Legendary
2 13 +3 Epic
3 8 +2 Epic
4 4 +1 Rare
Group: Triggered
Beguiling
On a hit, may charm the target into a brief truce; the target may resist.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Blinding
On a hit, may blind the target; the target may resist.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Disarming
On a hit, may knock the target's weapon from their grip.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Entangling
On a hit, may snare the target in place; the target may resist.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Fearsome
On a hit, may strike fear into the target; the target may resist.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Flaming
On a hit, may set the target ablaze, searing them over time.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Maddening
On a hit, may sow confusion in the target; the target may resist.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Paralyzing
On a hit, may lock the target rigid; the target may resist.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Rending
On a hit, may tear a deep, gushing wound that bleeds heavily.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Scorching
On a hit, may engulf the target in a sudden, raging blaze.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Serrated
On a hit, may leave a ragged wound that bleeds over time.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Soporific
On a hit, may lull the target into sleep; the target may resist.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Toppling
On a hit, may knock the target off their feet; the target may resist.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Vampiric
On a hit, drain a little life from the target to heal the wielder.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Venomous
On a hit, may poison the target, draining them over time.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1
Virulent
On a hit, may wrack the target with a virulent toxin that ravages them.
Tier Item level Rarity floor
Elevated any drop only
1 20 Legendary
2 16 Epic
3 12 Epic
4 8 Rare
5 4 Uncommon
6 1

Suffixes

A piece holds one suffix at most. On gear that suffix is an augment: a conditional power written into the piece at the Forge, shaped by the reagent's affinity and the strength of the work. Augments are not a fixed list and no drop rolls one, so there is no pool here. What is fixed is how strong a power a piece can hold, and how often it comes back.

Power Rarity floor Uses Returns
Minor Uncommon 3 uses after any rest
Moderate Rare 2 uses after a long rest
Major Epic 1 use after a long rest

On a consumable the suffix is its on-use payload instead: what using the item does. See Item effects for how both kinds activate.

Implicits on main hand bases

An implicit is not rolled: it is part of what the base is, and every piece of that base carries it whatever its rarity. Listed here for reference.

Base item Implicit Grants
Watchman's Baton Intimidation +1 +1 Intimidation
Whip Crit Chance +3% +3% Critical Chance
Bone Club Attack Bonus vs Undead +2 +2 Undead Bane
Club Attack Bonus vs Undead +2 +2 Undead Bane
Shortsword Accuracy +5 +5 Accuracy
Throwing Knife Crit Chance +3% +3% Critical Chance
Axe Physical Weapon Damage +1 +1 Physical Damage
Bone Knife Crit Chance +3% +3% Critical Chance
Flail Attack Bonus vs Construct +2 +2 Construct Bane
Glaive Physical Weapon Damage +1 +1 Physical Damage
Halberd Physical Weapon Damage +1 +1 Physical Damage
Iron-Shod Staff Accuracy +5 +5 Accuracy
Javelin Accuracy +5 +5 Accuracy
Mace Attack Bonus vs Undead +2 +2 Undead Bane
Shortbow Accuracy +5 +5 Accuracy
Swift Rapier Crit Chance +3% +3% Critical Chance
Throwing Axe Physical Weapon Damage +1 +1 Physical Damage
Bone Bow Accuracy +5 +5 Accuracy
Bonebound Mace Attack Bonus vs Undead +2 +2 Undead Bane
Crossbow Accuracy +5 +5 Accuracy
Katana Accuracy +5 +5 Accuracy
Longsword Accuracy +5 +5 Accuracy
Morningstar Attack Bonus vs Construct +2 +2 Construct Bane
Scimitar Accuracy +5 +5 Accuracy
Spear Accuracy +5 +5 Accuracy
Trident Accuracy +5 +5 Accuracy
Tusk Spear Physical Weapon Damage +1 +1 Physical Damage
War Scythe Physical Weapon Damage +1 +1 Physical Damage
Dagger Crit Chance +3% +3% Critical Chance
Greatsword Accuracy +5 +5 Accuracy
Longbow Accuracy +5 +5 Accuracy
Uldrun Maul Attack Bonus vs Construct +2 +2 Construct Bane
Greataxe Physical Weapon Damage +1 +1 Physical Damage
Draknar Rune-etched Greataxe Physical Weapon Damage +1 +1 Physical Damage
Sacred Pilgrimage Staff Religion +1 +1 Religion
Fine Dagger Crit Chance +4% +4% Critical Chance
Fine Hand Axe Physical Weapon Damage +1 +1 Physical Damage
Fine Longsword Accuracy +6 +6 Accuracy
Fine Mace Attack Bonus vs Construct +2 +2 Construct Bane
Fine Rapier Crit Chance +4% +4% Critical Chance
Fine Shortbow Accuracy +6 +6 Accuracy
Spiked Club Intimidation +1 +1 Intimidation
Barbed Trident Physical Weapon Damage +1 +1 Physical Damage
Battle Staff Accuracy +6 +6 Accuracy
Fine Crossbow Accuracy +6 +6 Accuracy
Fine Glaive Accuracy +6 +6 Accuracy
Fine Greataxe Physical Weapon Damage +2 +2 Physical Damage
Fine Greatsword Accuracy +6 +6 Accuracy
Fine Longbow Accuracy +6 +6 Accuracy
Fine Maul Attack Bonus vs Construct +2 +2 Construct Bane
Fine Scimitar Accuracy +6 +6 Accuracy
Fine Spear Accuracy +6 +6 Accuracy
Fine Whip Crit Chance +4% +4% Critical Chance
Folded Katana Accuracy +6 +6 Accuracy
Gore Lancet Crit Chance +4% +4% Critical Chance
Honed War Scythe Physical Weapon Damage +2 +2 Physical Damage
Obsidian Cleaver Physical Weapon Damage +1 +1 Physical Damage
Spiked Flail Attack Bonus vs Construct +2 +2 Construct Bane
Tuskcleaver Physical Weapon Damage +2 +2 Physical Damage
Willow Rapier Crit Chance +4% +4% Critical Chance
Abyssal Greatsword Dark Weapon Damage +3 +3 Dark Damage
Arbalest Accuracy +8 +8 Accuracy
Arcane Staff Arcana +1 +1 Arcana
Avalanche Maul Frost Weapon Damage +3 +3 Frost Damage
Bearded Axe Physical Weapon Damage +2 +2 Physical Damage
Blazestring Longbow Fire Weapon Damage +3 +3 Fire Damage
Blazing Spear Fire Weapon Damage +2 +2 Fire Damage
Blessed Club Attack Bonus vs Undead +3 +3 Undead Bane
Blizzard Greataxe Frost Weapon Damage +3 +3 Frost Damage
Blood Iron Cleaver Physical Weapon Damage +2 +2 Physical Damage
Broadaxe Physical Weapon Damage +3 +3 Physical Damage
Broldir's Brand Attack Bonus vs Undead +3 +3 Undead Bane
Celestial Longbow Holy Weapon Damage +3 +3 Holy Damage
Celestial Spear Holy Weapon Damage +2 +2 Holy Damage
Cinderbite Axe Fire Weapon Damage +2 +2 Fire Damage
Cinderpoint Halberd Fire Weapon Damage +3 +3 Fire Damage
Dawnbreaker Axe Holy Weapon Damage +2 +2 Holy Damage
Dawnbringer Longsword Accuracy +7 +7 Accuracy
Dawnpike Halberd Holy Weapon Damage +3 +3 Holy Damage
Dawnstring Shortbow Holy Weapon Damage +3 +3 Holy Damage
Divine Greataxe Holy Weapon Damage +3 +3 Holy Damage
Dueling Rapier Crit Chance +4% +4% Critical Chance
Duskfall Mace Dark Weapon Damage +2 +2 Dark Damage
Eclipse Greataxe Dark Weapon Damage +3 +3 Dark Damage
Emberblade Fire Weapon Damage +2 +2 Fire Damage
Flamebrand Greatsword Fire Weapon Damage +3 +3 Fire Damage
Flanged Mace Attack Bonus vs Construct +3 +3 Construct Bane
Frostbite Axe Frost Weapon Damage +2 +2 Frost Damage
Frostbrand Greatsword Frost Weapon Damage +3 +3 Frost Damage
Frostbrand Longsword Frost Weapon Damage +2 +2 Frost Damage
Frostlash Whip Crit Chance +4% +4% Critical Chance
Frostshot Crossbow Frost Weapon Damage +3 +3 Frost Damage
Galvanic Halberd Storm Weapon Damage +3 +3 Storm Damage
Glacial Club Frost Weapon Damage +2 +2 Frost Damage
Glacial Spear Frost Weapon Damage +2 +2 Frost Damage
Gnawpick Crit Chance +4% +4% Critical Chance
Hallowed Mace Attack Bonus vs Undead +3 +3 Undead Bane
Hellcleaver Greataxe Fire Weapon Damage +3 +3 Fire Damage
Hoarfrost Halberd Frost Weapon Damage +3 +3 Frost Damage
Icicle Dagger Crit Chance +4% +4% Critical Chance
Inferno Crossbow Fire Weapon Damage +3 +3 Fire Damage
Inferno Maul Fire Weapon Damage +3 +3 Fire Damage
Ironbound Staff Accuracy +7 +7 Accuracy
Ironwood Cudgel Attack Bonus vs Undead +3 +3 Undead Bane
Judgement Maul Attack Bonus vs Undead +3 +3 Undead Bane
Kindleshot Shortbow Fire Weapon Damage +3 +3 Fire Damage
Knight's Longsword Accuracy +8 +8 Accuracy
Lightbearer Crossbow Holy Weapon Damage +3 +3 Holy Damage
Luminous Dagger Crit Chance +4% +4% Critical Chance
Masterforged Katana Accuracy +8 +8 Accuracy
Molten Club Fire Weapon Damage +2 +2 Fire Damage
Nightfall Halberd Dark Weapon Damage +3 +3 Dark Damage
Nightwhisper Shortbow Dark Weapon Damage +3 +3 Dark Damage
Permafrost Longbow Frost Weapon Damage +3 +3 Frost Damage
Poniard Crit Chance +4% +4% Critical Chance
Pyroclast Mace Fire Weapon Damage +2 +2 Fire Damage
Radiant Rapier Crit Chance +4% +4% Critical Chance
Razor Scimitar Accuracy +8 +8 Accuracy
Reaper's War Scythe Physical Weapon Damage +3 +3 Physical Damage
Recurve Bow Accuracy +8 +8 Accuracy
Rimefrost Mace Frost Weapon Damage +2 +2 Frost Damage
Sanctified Lash Crit Chance +4% +4% Critical Chance
Scorching Rapier Crit Chance +4% +4% Critical Chance
Scorchwhip Crit Chance +4% +4% Critical Chance
Scourge Crit Chance +4% +4% Critical Chance
Searing Dagger Crit Chance +4% +4% Critical Chance
Shadowpierce Spear Dark Weapon Damage +2 +2 Dark Damage
Shadowshot Crossbow Dark Weapon Damage +3 +3 Dark Damage
Shadowtouched Blade Crit Chance +4% +4% Critical Chance
Sparkbite Dagger Crit Chance +4% +4% Critical Chance
Sparkstring Shortbow Storm Weapon Damage +3 +3 Storm Damage
Stormcaller Longbow Storm Weapon Damage +3 +3 Storm Damage
Stormforged Spear Storm Weapon Damage +2 +2 Storm Damage
Stormrend Greatsword Storm Weapon Damage +3 +3 Storm Damage
Stormstrike Rapier Crit Chance +4% +4% Critical Chance
Sunfire Greatsword Holy Weapon Damage +3 +3 Holy Damage
Tempered Glaive Physical Weapon Damage +3 +3 Physical Damage
Tempest Greataxe Storm Weapon Damage +3 +3 Storm Damage
Tempest Longsword Storm Weapon Damage +2 +2 Storm Damage
Thunderbolt Crossbow Storm Weapon Damage +3 +3 Storm Damage
Thunderclap Axe Storm Weapon Damage +2 +2 Storm Damage
Thundercrack Whip Crit Chance +4% +4% Critical Chance
Thundercrash Maul Storm Weapon Damage +3 +3 Storm Damage
Thunderstrike Mace Storm Weapon Damage +2 +2 Storm Damage
Tideward Trident Accuracy +7 +7 Accuracy
Umbral Axe Dark Weapon Damage +2 +2 Dark Damage
Umbral Rapier Crit Chance +4% +4% Critical Chance
Voidbow Longbow Dark Weapon Damage +3 +3 Dark Damage
Voidcrusher Maul Dark Weapon Damage +3 +3 Dark Damage
Voidlash Whip Crit Chance +4% +4% Critical Chance
Voidtouch Club Dark Weapon Damage +2 +2 Dark Damage
Voltaic Club Storm Weapon Damage +2 +2 Storm Damage
Warbow Accuracy +8 +8 Accuracy
Warmaul Attack Bonus vs Construct +3 +3 Construct Bane
Whalebone Harpoon Physical Weapon Damage +2 +2 Physical Damage
Winged Spear Accuracy +7 +7 Accuracy
Winterbow Shortbow Frost Weapon Damage +3 +3 Frost Damage
Winterkiss Rapier Crit Chance +4% +4% Critical Chance
Wrought Flail Attack Bonus vs Construct +3 +3 Construct Bane
Zweihander Accuracy +8 +8 Accuracy
Guardian's Longsword Accuracy +7 +7 Accuracy
Moonsilver Longsword Attack Bonus vs Undead +3 +3 Undead Bane
Notched Waraxe Physical Weapon Damage +2 +2 Physical Damage
Palemaw Physical Weapon Damage +2 +2 Physical Damage
Berserker's Greatsword Accuracy +5 +5 Accuracy
Bloodthirst Longsword Accuracy +7 +7 Accuracy
Desert Honor Blade Crit Chance +4% +4% Critical Chance
Executioner's Greatsword Physical Weapon Damage +3 +3 Physical Damage
Culling Quill Crit Chance +4% +4% Critical Chance
Crag Maul Attack Bonus vs Construct +3 +3 Construct Bane
Longstalk Accuracy +9 +9 Accuracy
Freikr Physical Weapon Damage +3 +3 Physical Damage
Masterwork Skinning Knife Crit Chance +5% +5% Critical Chance
Piercing Sorrow Crit Chance +5% +5% Critical Chance
Spine-Whip Crit Chance +5% +5% Critical Chance
Bonechant Stave Primalism +1 +1 Primalism
Lamia Bone-Spear Physical Weapon Damage +3 +3 Physical Damage
Sanguine Foil Crit Chance +5% +5% Critical Chance
Sigil Flail Attack Bonus vs Construct +3 +3 Construct Bane
Stagskull Maul Frost Weapon Damage +3 +3 Frost Damage
Twinmind Maul Attack Bonus vs Construct +3 +3 Construct Bane
Whalebone Warhook Physical Weapon Damage +3 +3 Physical Damage
Cairn-Tooth Crit Chance +5% +5% Critical Chance
Chime-Staff Performance +1 +1 Performance
Frostblood Spear Frost Weapon Damage +3 +3 Frost Damage
Matriarch's Fang Crit Chance +5% +5% Critical Chance
Shahle's Salt-Edge Accuracy +9 +9 Accuracy
Talon Warpick Physical Weapon Damage +3 +3 Physical Damage
Giant Forge Hammer Attack Bonus vs Construct +3 +3 Construct Bane
Soldaum's Grudge Attack Bonus vs Construct +3 +3 Construct Bane
Ceremonial Silver Dagger Crit Chance +5% +5% Critical Chance
Bloodthorn Crossbow Accuracy +9 +9 Accuracy
Huntsman's Longsword Accuracy +9 +9 Accuracy
Hellish Longbow Accuracy +9 +9 Accuracy
Abyssal War-Glaive Dark Weapon Damage +3 +3 Dark Damage
Hellfire Blade Fire Weapon Damage +3 +3 Fire Damage
Hellfire Coil Crit Chance +5% +5% Critical Chance
Skaiir Accuracy +10, Frost Weapon Damage +3 +10 Accuracy
+3 Frost Damage
Droueth Crit Chance +5% +5% Critical Chance
Thaulmyna Heartstave Max Health +3, Primalism +1 +3 Max Health
+1 Primalism
Glacierheart Maul Frost Resistance +3, Frost Weapon Damage +3 +3 Frost Resistance
+3 Frost Damage
Crolvalance Accuracy +10, Fire Weapon Damage +1 +10 Accuracy
+1 Fire Damage
Items & Equipment
Items · Equipment · Affixes · Item effects · Forge · Crafting · Merchants
Affix lists
Main Hand · Off Hand · Head · Body · Hands · Feet · Neck · Back · Ring
This page is generated from game data as of Alpha 0.0.28. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.