List of off hand affixes

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For the off hand bases themselves, see Off Hand.

This is a list of everything that can roll on a piece in the off hand slot. Higher item levels open stronger tiers, and rarity sets how many prefixes a piece can hold. T1 is the strongest tier and counts down from there. See Equipment#Item level for the rules and Tempering for working a piece. T2 is the top step anything rolls, and a drop and a craft both reach it. T1 is never rolled at all and comes written onto legendary gear when the piece is made.

Prefixes

Prefixes are the rolled power a piece carries. Triggered effects are prefixes too: they spend the same capacity as a stat roll, so a piece that fires an effect carries fewer plain numbers for it.

Group: Accuracy
+# Accuracy
Tier Item level Value Rarity floor
T1 18 +220 to +250 Legendary
T2 18 +180 to +210 Epic
T3 14 +140 to +170
T4 10 +100 to +130
T5 6 +70 to +90
T6 3 +50 to +60
T7 1 +20 to +40
Group: All Elemental Resistance
+# All Elemental Resistance
Tier Item level Value Rarity floor
T1 18 +6 to +7 Legendary
T2 18 +5 to +6 Epic
T3 14 +4 to +5
T4 10 +3 to +4
T5 6 +2 to +3
T6 3 +1 to +2
T7 1 +1
Group: Armor
+# Armor
Cloth
Tier Item level Value Rarity floor
T1 18 +14 to +16 Legendary
T2 18 +12 Epic
T3 14 +10
T4 10 +8
T5 6 +6
T6 3 +4
T7 1 +2
Light
Tier Item level Value Rarity floor
T1 18 +21 to +24 Legendary
T2 18 +18 Epic
T3 14 +15
T4 10 +12
T5 6 +9
T6 3 +6
T7 1 +3
Medium
Tier Item level Value Rarity floor
T1 18 +35 to +40 Legendary
T2 18 +30 Epic
T3 14 +25
T4 10 +20
T5 6 +15
T6 3 +10
T7 1 +5
Heavy
Tier Item level Value Rarity floor
T1 18 +56 to +64 Legendary
T2 18 +48 Epic
T3 14 +40
T4 10 +32
T5 6 +24
T6 3 +16
T7 1 +8
Group: Attribute
+# Attribute
Tier Item level Value Rarity floor
T1 Legendary only +2 Legendary
T2 18 +2 and -1 to another attribute Epic
T3 12 +1 Epic
T4 10 +1 Epic
T5 6 +1 and -1 to another attribute Epic
Group: Block
+# Block
Tier Item level Value Rarity floor
T1 18 +18 to +20 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +3
Group: Damage
#% increased acid damage
Tier Item level Value Rarity floor
T1 18 18% to 19% Legendary
T2 14 14% to 15% Epic
T3 10 11% to 12%
T4 6 8% to 9%
T5 3 6% to 7%
T6 1 4% to 5%
#% increased arcane damage
Tier Item level Value Rarity floor
T1 18 22% to 23% Legendary
T2 14 17% to 18% Epic
T3 10 13% to 14%
T4 6 10% to 11%
T5 3 7% to 8%
T6 1 5% to 6%
#% increased dark damage
Tier Item level Value Rarity floor
T1 18 18% to 19% Legendary
T2 14 14% to 15% Epic
T3 10 11% to 12%
T4 6 8% to 9%
T5 3 6% to 7%
T6 1 4% to 5%
#% increased elemental damage
Tier Item level Value Rarity floor
T1 18 15% to 17% Legendary
T2 14 12% to 13% Epic
T3 10 9% to 10%
T4 6 7% to 8%
T5 3 5% to 6%
T6 1 3% to 4%
#% increased fire damage
Tier Item level Value Rarity floor
T1 18 22% to 23% Legendary
T2 14 17% to 18% Epic
T3 10 13% to 14%
T4 6 10% to 11%
T5 3 7% to 8%
T6 1 5% to 6%
#% increased force damage
Tier Item level Value Rarity floor
T1 18 22% to 23% Legendary
T2 14 17% to 18% Epic
T3 10 13% to 14%
T4 6 10% to 11%
T5 3 7% to 8%
T6 1 5% to 6%
#% increased frost damage
Tier Item level Value Rarity floor
T1 18 22% to 23% Legendary
T2 14 17% to 18% Epic
T3 10 13% to 14%
T4 6 10% to 11%
T5 3 7% to 8%
T6 1 5% to 6%
#% increased holy damage
Tier Item level Value Rarity floor
T1 18 18% to 19% Legendary
T2 14 14% to 15% Epic
T3 10 11% to 12%
T4 6 8% to 9%
T5 3 6% to 7%
T6 1 4% to 5%
#% increased physical damage
Tier Item level Value Rarity floor
T1 18 18% to 19% Legendary
T2 14 14% to 15% Epic
T3 10 11% to 12%
T4 6 8% to 9%
T5 3 6% to 7%
T6 1 4% to 5%
#% increased spell damage
Tier Item level Value Rarity floor
T1 18 18% to 19% Legendary
T2 14 14% to 15% Epic
T3 10 11% to 12%
T4 6 8% to 9%
T5 3 6% to 7%
T6 1 4% to 5%
#% increased storm damage
Tier Item level Value Rarity floor
T1 18 22% to 23% Legendary
T2 14 17% to 18% Epic
T3 10 13% to 14%
T4 6 10% to 11%
T5 3 7% to 8%
T6 1 5% to 6%
+# to hit one kind of creature
Rolls one of: Giant · Dragon · Construct · Undead · Beast · Fiend · Fae · Humanoid · Elemental · Aberration
Tier Item level Value Rarity floor
T1 18 +13 to +15 Legendary
T2 18 +10 to +12 Epic
T3 14 +8 to +9
T4 10 +6 to +7
T5 6 +4 to +5
T6 3 +2 to +3
T7 1 +1
Adds blunt damage to every hit
The row rolls the dice of the weapon it sits on, so one tier is a different die on a different base. The column names the base the tier is priced against. See damage dice by weapon for what each base rolls.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Adds damage against one kind of creature
Rolls one of: Giant · Dragon · Construct · Undead · Beast · Fiend · Fae · Humanoid · Elemental · Aberration
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Adds elemental damage to every hit
The row rolls the dice of the weapon it sits on, so one tier is a different die on a different base. The column names the base the tier is priced against. See damage dice by weapon for what each base rolls.
Rolls one of: Fire · Frost · Storm · Holy · Dark · Acid
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Adds pierce damage to every hit
The row rolls the dice of the weapon it sits on, so one tier is a different die on a different base. The column names the base the tier is priced against. See damage dice by weapon for what each base rolls.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Adds slash damage to every hit
The row rolls the dice of the weapon it sits on, so one tier is a different die on a different base. The column names the base the tier is priced against. See damage dice by weapon for what each base rolls.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Group: Dark Resistance
+# Dark Resistance
Tier Item level Value Rarity floor
T1 18 +13 to +15 Legendary
T2 18 +11 to +12 Epic
T3 14 +9 to +10
T4 10 +7 to +8
T5 6 +4 to +6
T6 3 +3
T7 1 +1 to +2
Group: Evasion
+# Evasion
Cloth
Tier Item level Value Rarity floor
T1 18 +220 to +250 Legendary
T2 18 +180 to +210 Epic
T3 14 +140 to +170
T4 10 +110 to +130
T5 6 +80 to +100
T6 3 +50 to +70
T7 1 +30 to +40
Light
Tier Item level Value Rarity floor
T1 18 +220 to +250 Legendary
T2 18 +180 to +210 Epic
T3 14 +140 to +170
T4 10 +110 to +130
T5 6 +80 to +100
T6 3 +50 to +70
T7 1 +30 to +40
Medium
Tier Item level Value Rarity floor
T1 18 +110 to +125 Legendary
T2 18 +90 to +105 Epic
T3 14 +70 to +85
T4 10 +55 to +65
T5 6 +40 to +50
T6 3 +25 to +35
T7 1 +15 to +20
Heavy
Tier Item level Value Rarity floor
T1 18 +45 to +50 Legendary
T2 18 +35 to +40 Epic
T3 14 +30 to +35
T4 10 +20 to +25
T5 6 +15 to +20
T6 3 +10 to +15
T7 1 +5 to +10
Group: Fire Resistance
+# Fire Resistance
Tier Item level Value Rarity floor
T1 18 +18 to +21 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +2 to +3
Group: Frost Resistance
+# Frost Resistance
Tier Item level Value Rarity floor
T1 18 +18 to +21 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +2 to +3
Group: Holy Resistance
+# Holy Resistance
Tier Item level Value Rarity floor
T1 18 +18 to +21 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +2 to +3
Group: Magic
#% increased ailment effect
Applies to ailments you inflict with caster weapons.
Tier Item level Value Rarity floor
T1 18 27% to 28% Legendary
T2 18 22% to 23% Epic
T3 14 17% to 18%
T4 10 13% to 14%
T5 6 10% to 11%
T6 3 7% to 8%
T7 1 5% to 6%
+# item spell uses
Adds uses to the ranked spell granted by this caster item between long rests.
Tier Item level Value Rarity floor
T2 6 +1 Epic
+1 class spell slot
Tier Item level Value Rarity floor
T2 7 +1 Adept spell slot Epic
T3 4 +1 Apprentice spell slot Epic
T4 2 +1 Novice spell slot Epic
Adds Acid damage to spells
Rolls on wands, foci, caster staves and runic daggers. Each spell applies its own added damage effectiveness.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 14 1d8 Epic
T3 10 1d6
T4 6 1d4
T5 3 1d3
T6 1 1
Adds Arcane damage to spells
Rolls on wands, foci, caster staves and runic daggers. Each spell applies its own added damage effectiveness.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 14 1d8 Epic
T3 10 1d6
T4 6 1d4
T5 3 1d3
T6 1 1
Adds Dark damage to spells
Rolls on wands, foci, caster staves and runic daggers. Each spell applies its own added damage effectiveness.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 14 1d8 Epic
T3 10 1d6
T4 6 1d4
T5 3 1d3
T6 1 1
Adds Fire damage to spells
Rolls on wands, foci, caster staves and runic daggers. Each spell applies its own added damage effectiveness.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 14 1d8 Epic
T3 10 1d6
T4 6 1d4
T5 3 1d3
T6 1 1
Adds Force damage to spells
Rolls on wands, foci, caster staves and runic daggers. Each spell applies its own added damage effectiveness.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 14 1d8 Epic
T3 10 1d6
T4 6 1d4
T5 3 1d3
T6 1 1
Adds Frost damage to spells
Rolls on wands, foci, caster staves and runic daggers. Each spell applies its own added damage effectiveness.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 14 1d8 Epic
T3 10 1d6
T4 6 1d4
T5 3 1d3
T6 1 1
Adds Holy damage to spells
Rolls on wands, foci, caster staves and runic daggers. Each spell applies its own added damage effectiveness.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 14 1d8 Epic
T3 10 1d6
T4 6 1d4
T5 3 1d3
T6 1 1
Adds Storm damage to spells
Rolls on wands, foci, caster staves and runic daggers. Each spell applies its own added damage effectiveness.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 14 1d8 Epic
T3 10 1d6
T4 6 1d4
T5 3 1d3
T6 1 1
Group: Max Health
+# Max Health
Foci
Tier Item level Value Rarity floor
T1 18 +16 to +17 Legendary
T2 18 +14 to +15 Epic
T3 14 +12 to +13
T4 10 +9 to +11
T5 6 +5 to +8
T6 3 +3 to +4
T7 1 +1 to +2
Cloth
Tier Item level Value Rarity floor
T1 18 +22 to +24 Legendary
T2 18 +20 to +21 Epic
T3 14 +16 to +19
T4 10 +12 to +15
T5 6 +7 to +11
T6 3 +4 to +6
T7 1 +2 to +3
Light
Tier Item level Value Rarity floor
T1 18 +22 to +24 Legendary
T2 18 +20 to +21 Epic
T3 14 +16 to +19
T4 10 +12 to +15
T5 6 +7 to +11
T6 3 +4 to +6
T7 1 +2 to +3
Medium
Tier Item level Value Rarity floor
T1 18 +22 to +24 Legendary
T2 18 +20 to +21 Epic
T3 14 +16 to +19
T4 10 +12 to +15
T5 6 +7 to +11
T6 3 +4 to +6
T7 1 +2 to +3
Heavy
Tier Item level Value Rarity floor
T1 18 +22 to +24 Legendary
T2 18 +20 to +21 Epic
T3 14 +16 to +19
T4 10 +12 to +15
T5 6 +7 to +11
T6 3 +4 to +6
T7 1 +2 to +3
Group: Poison Resistance
+# Poison Resistance
Tier Item level Value Rarity floor
T1 18 +15 to +18 Legendary
T2 18 +13 to +14 Epic
T3 14 +10 to +12
T4 10 +8 to +9
T5 6 +5 to +7
T6 3 +3 to +4
T7 1 +2
Group: Storm Resistance
+# Storm Resistance
Tier Item level Value Rarity floor
T1 18 +18 to +21 Legendary
T2 18 +15 to +17 Epic
T3 14 +12 to +14
T4 10 +9 to +11
T5 6 +6 to +8
T6 3 +4 to +5
T7 1 +2 to +3
Group: Triggered
Avenging
When struck in melee, may rebuke the attacker with a flash of holy light.
Tier Item level Value Rarity floor
T1 18 2d6 Legendary
T2 18 1d10 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Baleful
When struck in melee, may sear the attacker with a pulse of withering shadow.
Tier Item level Value Rarity floor
T1 18 2d6 Legendary
T2 18 1d10 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Beguiling
On a hit, may charm the target into a brief truce; the target may resist. It holds for 30 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Blinding
On a hit, may blind the target; the target may resist. It holds for 12 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Caustic
When struck in melee, may splash the attacker with corroding acid.
Tier Item level Value Rarity floor
T1 18 2d6 Legendary
T2 18 1d10 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Disarming
On a hit, may knock the target's weapon from their grip. It holds for 18 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Entangling
On a hit, may snare the target in place; the target may resist. It holds for 24 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Fearsome
On a hit, may strike fear into the target; the target may resist. It holds for 24 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Flaming
On a hit, may set the target ablaze, searing them over time. The fire damage lands every round for 4 rounds, fading as it goes.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 18 1d8 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Freezing
When struck in melee, may bite the attacker with a lash of killing cold.
Tier Item level Value Rarity floor
T1 18 2d6 Legendary
T2 18 1d10 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Maddening
On a hit, may sow confusion in the target; the target may resist. It holds for 18 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Paralyzing
On a hit, may lock the target rigid; the target may resist. It holds for 12 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Rending
On a hit, may tear a deep, gushing wound that bleeds heavily. The bleed damage lands every round for 4 rounds, fading as it goes.
Tier Item level Value Rarity floor
T1 18 3d6 Legendary
T2 18 2d8 Epic
T3 14 2d6
T4 10 1d10
T5 6 1d8
T6 3 1d6
T7 1 1d6
Scorching
On a hit, may engulf the target in a sudden, raging blaze. The fire damage lands every round for 4 rounds, fading as it goes.
Tier Item level Value Rarity floor
T1 18 3d6 Legendary
T2 18 2d8 Epic
T3 14 2d6
T4 10 1d10
T5 6 1d8
T6 3 1d6
T7 1 1d6
Searing
When struck in melee, may scorch the attacker with a flare of embers.
Tier Item level Value Rarity floor
T1 18 2d6 Legendary
T2 18 1d10 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Serrated
On a hit, may leave a ragged wound that bleeds over time. The bleed damage lands every round for 4 rounds, fading as it goes.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 18 1d8 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Shocking
When struck in melee, may jolt the attacker with a crack of lightning.
Tier Item level Value Rarity floor
T1 18 2d6 Legendary
T2 18 1d10 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Soporific
On a hit, may lull the target into sleep; the target may resist. It holds for 12 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Thorned
When struck in melee, may rake the attacker with tearing barbs.
Tier Item level Value Rarity floor
T1 18 2d6 Legendary
T2 18 1d10 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Toppling
On a hit, may knock the target off their feet; the target may resist. It holds for 12 seconds.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Vampiric
On a hit, drain a little life from the target to heal the wielder.
Tier Item level Rarity floor
T1 18 Legendary
T2 18 Epic
T3 14
T4 10
T5 6
T6 3
T7 1
Venomous
On a hit, may poison the target, draining them over time. The poison damage lands every round for 4 rounds, fading as it goes.
Tier Item level Value Rarity floor
T1 18 1d10 Legendary
T2 18 1d8 Epic
T3 14 1d8
T4 10 1d6
T5 6 1d6
T6 3 1d4
T7 1 1d4
Virulent
On a hit, may wrack the target with a virulent toxin that ravages them. The poison damage lands every round for 4 rounds, fading as it goes.
Tier Item level Value Rarity floor
T1 18 3d6 Legendary
T2 18 2d8 Epic
T3 14 2d6
T4 10 1d10
T5 6 1d8
T6 3 1d6
T7 1 1d6

Suffixes

A piece holds one suffix at most. On gear that suffix is an item effect: a power written into the piece through tempering, shaped by the material that binds it and the strength of the work. Item effects are not a fixed list and no drop rolls one, so there is no pool here. What is fixed is how strong an effect a piece can hold, and how often it comes back.

Power Rarity floor Uses Returns
Minor Uncommon 3 uses after any rest
Moderate Rare 2 uses after a long rest
Major Epic 1 use after a long rest

On a consumable the suffix is its on-use payload instead: what using the item does. See Item effects for how both kinds activate.

Implicits on off hand bases

An implicit is not rolled: it is part of what the base is, and every piece of that base carries it whatever its rarity. Listed here for reference.

Base item Implicit Grants
Buckler Evasion +30 +30 Evasion
Inquisitor's Shield Block +3 +3 Block
Aurian Shield Block +3 +3 Block
Kite Shield Block +3 +3 Block
Iron-Banded Shield Block +3 +3 Block
Tower Shield Block +3 +3 Block
Spiked Shield Block +3 +3 Block
Cinder Guard Fire Resistance +5 +5 Fire Resistance
Dawnward Shield Holy Resistance +5 +5 Holy Resistance
Rimeshield Frost Resistance +5 +5 Frost Resistance
Stormwall Shield Storm Resistance +5 +5 Storm Resistance
Umbral Buckler Dark Resistance +3 +3 Dark Resistance
Venomous Buckler Poison Resistance +3 +3 Poison Resistance
Glacier Aegis Block +6, Frost 1d6 +6 Block
1d6 Frost Damage
Heartwood Bulwark Poison Resistance +7 +7 Poison Resistance
Warden's Bark Dark Resistance +10 +10 Dark Resistance
Glintward Block +12 +12 Block
Items & Equipment
Items · Equipment · Affixes · Item effects · Tempering · Crafting · Merchants
Affix lists
Main Hand · Off Hand · Head · Body · Legs · Hands · Feet · Neck · Back · Ring
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.