- For the off hand bases themselves, see Off Hand.
This is a list of everything that can roll on a piece in the off hand slot. Higher item levels open stronger tiers, and rarity sets how many prefixes a piece can hold. See Equipment for the rules and Forge for aiming a roll. Tiers marked Elevated sit above the normal ladder and are found on drops, never made; forge work reaches tier 2 at best.
Prefixes
Prefixes are the rolled power a piece carries. Triggered effects are prefixes too: they spend the same capacity as a stat roll, so a piece that fires an effect carries fewer plain numbers for it.
+# Armor
| Tier |
Item level |
Value
|
| Elevated |
drop only |
+9 to +10
|
| 2 |
12 |
+8
|
| 3 |
9 |
+6 to +7
|
| 4 |
6 |
+5
|
| 5 |
4 |
+3 to +4
|
| 6 |
2 |
+2
|
| 7 |
1 |
+1
|
+# Attribute
| Tier |
Item level |
Value |
Rarity floor
|
| Elevated |
any |
+4 |
drop only
|
| 4 |
16 |
+3 |
Legendary
|
| 5 |
12 |
+2 |
Epic
|
| 6 |
8 |
+1 |
Rare
|
+# Block
| Tier |
Item level |
Value |
Rarity floor
|
| Elevated |
any |
+18 to +20 |
drop only
|
| 1 |
18 |
+15 to +17 |
Legendary
|
| 2 |
15 |
+13 to +14 |
Epic
|
| 3 |
12 |
+10 to +12 |
Epic
|
| 4 |
9 |
+7 to +9 |
Rare
|
| 5 |
6 |
+5 to +6 |
Rare
|
| 6 |
3 |
+4 |
Uncommon
|
| 7 |
1 |
+3 |
Uncommon
|
+# Dark Resistance
| Tier |
Item level |
Value
|
| Elevated |
drop only |
+13 to +16
|
| 1 |
18 |
+12
|
| 2 |
15 |
+10 to +11
|
| 3 |
12 |
+8 to +9
|
| 4 |
9 |
+6 to +7
|
| 5 |
6 |
+4 to +5
|
| 6 |
3 |
+3
|
| 7 |
1 |
+1 to +2
|
+# Evasion
| Tier |
Item level |
Value
|
| Elevated |
drop only |
+20 to +26
|
| 2 |
11 |
+14 to +19
|
| 3 |
6 |
+7 to +13
|
| 4 |
1 |
+3 to +6
|
+# Fire Resistance
| Tier |
Item level |
Value
|
| Elevated |
drop only |
+19 to +23
|
| 1 |
18 |
+17 to +18
|
| 2 |
15 |
+14 to +16
|
| 3 |
12 |
+11 to +13
|
| 4 |
9 |
+9 to +10
|
| 5 |
6 |
+6 to +8
|
| 6 |
3 |
+4 to +5
|
| 7 |
1 |
+2 to +3
|
+# Frost Resistance
| Tier |
Item level |
Value
|
| Elevated |
drop only |
+19 to +23
|
| 1 |
18 |
+17 to +18
|
| 2 |
15 |
+14 to +16
|
| 3 |
12 |
+11 to +13
|
| 4 |
9 |
+9 to +10
|
| 5 |
6 |
+6 to +8
|
| 6 |
3 |
+4 to +5
|
| 7 |
1 |
+2 to +3
|
+# Holy Resistance
| Tier |
Item level |
Value
|
| Elevated |
drop only |
+19 to +23
|
| 1 |
18 |
+17 to +18
|
| 2 |
15 |
+14 to +16
|
| 3 |
12 |
+11 to +13
|
| 4 |
9 |
+9 to +10
|
| 5 |
6 |
+6 to +8
|
| 6 |
3 |
+4 to +5
|
| 7 |
1 |
+2 to +3
|
+# Max Health
| Tier |
Item level |
Value
|
| Elevated |
drop only |
+29 to +34
|
| 2 |
17 |
+24 to +28
|
| 3 |
14 |
+19 to +23
|
| 4 |
11 |
+14 to +18
|
| 5 |
8 |
+9 to +13
|
| 6 |
4 |
+4 to +8
|
| 7 |
1 |
+2 to +3
|
+# Poison Resistance
| Tier |
Item level |
Value
|
| Elevated |
drop only |
+16 to +20
|
| 1 |
18 |
+14 to +15
|
| 2 |
15 |
+12 to +13
|
| 3 |
12 |
+9 to +11
|
| 4 |
9 |
+8
|
| 5 |
6 |
+5 to +7
|
| 6 |
3 |
+3 to +4
|
| 7 |
1 |
+2
|
+# Skill
| Tier |
Item level |
Value |
Rarity floor
|
| Elevated |
any |
+5 |
drop only
|
| 1 |
18 |
+4 |
Legendary
|
| 2 |
13 |
+3 |
Epic
|
| 3 |
8 |
+2 |
Epic
|
| 4 |
4 |
+1 |
Rare
|
+# Storm Resistance
| Tier |
Item level |
Value
|
| Elevated |
drop only |
+19 to +23
|
| 1 |
18 |
+17 to +18
|
| 2 |
15 |
+14 to +16
|
| 3 |
12 |
+11 to +13
|
| 4 |
9 |
+9 to +10
|
| 5 |
6 |
+6 to +8
|
| 6 |
3 |
+4 to +5
|
| 7 |
1 |
+2 to +3
|
Thorned
When struck in melee, may rake the attacker with tearing barbs.
| Tier |
Item level |
Rarity floor
|
| Elevated |
any |
drop only
|
| 1 |
20 |
Legendary
|
| 2 |
16 |
Epic
|
| 3 |
12 |
Epic
|
| 4 |
8 |
Rare
|
| 5 |
4 |
Uncommon
|
| 6 |
1 |
|
Suffixes
A piece holds one suffix at most. On gear that suffix is an augment: a conditional power written into the piece at the Forge, shaped by the reagent's affinity and the strength of the work. Augments are not a fixed list and no drop rolls one, so there is no pool here. What is fixed is how strong a power a piece can hold, and how often it comes back.
| Power |
Rarity floor |
Uses |
Returns
|
| Minor |
Uncommon |
3 uses |
after any rest
|
| Moderate |
Rare |
2 uses |
after a long rest
|
| Major |
Epic |
1 use |
after a long rest
|
On a consumable the suffix is its on-use payload instead: what using the item does. See Item effects for how both kinds activate.
Implicits on off hand bases
An implicit is not rolled: it is part of what the base is, and every piece of that base carries it whatever its rarity. Listed here for reference.
This page is generated from game data as of Alpha 0.0.28. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.