Hellfire Coil
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Hellfire Coil
Item details
| Type | Whip |
|---|---|
| Rarity | Epic |
| Item level | 19 |
| Slot | Main Hand |
| Hands | One handed |
| Properties | Light, Finesse |
| Weight | 3 lbs |
| Value | 1900 gp |
Effect
| Damage | 1d4 |
|---|---|
| Implicit | Crit Chance +5%: +5% Critical Chance |
| Prefixes | 2d3 Storm Damage, 2d3 Fire Damage |
Hellfire Coil is an Epic whip, a one handed weapon for the main hand slot. It rolls 1d4 Storm as its base damage. It is a light finesse weapon, so it strikes with the better of your Strength and Dexterity and it can be held in the off hand by anyone, as described on Weapon properties. It is dropped by Balor.
Affixes
| Implicit | Crit Chance +5% +5% Critical Chance |
|---|---|
| Prefixes | 2d3 Storm Damage 2d3 Fire Damage Up to 3 rolled from the slot's pool; see List of main hand affixes A triggered effect spends a prefix slot like any other roll. |
Base damage
The base dice grow with the item's level, stepping up at each level shown. A flat +1 for every 4 item levels (up to +5) is added on top, separate from the dice.
| Item level | Base dice |
|---|---|
| 1 | 1d4 |
| 3 | 2d3 |
| 6 | 2d4 |
| 10 | 3d4 |
| 14 | 3d6 |
| 18 | 5d4 |
Damage dice
A damage prefix rolls the dice of the weapon it sits on, so these are the dice a tier is worth on Hellfire Coil and another base rolls its own. The tiers themselves are gated by item level and rarity, as listed on List of main hand affixes.
| Tier | Dice |
|---|---|
| T1 | 1d6+1 |
| T2 | 1d6 |
| T3 | 1d4 |
| T4 | 1d3 |
| T5 | 1d2 |
| T6 | 1 |
| T7 | 1 |
Acquisition
Dropped by Balor.
| Items & Equipment |
|---|
| Items · Equipment · Affixes · Item effects · Tempering · Crafting · Merchants |
| Affix lists |
|---|
| Main Hand · Off Hand · Head · Body · Legs · Hands · Feet · Neck · Back · Ring |
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.