Weapon properties

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"Finesse" redirects here.

Weapon properties are the fixed traits a weapon's kind carries, shown as chips on the item card. A property comes from what the weapon is, so every dagger carries the same properties at any rarity.

Property What it does Carried by
Finesse The weapon strikes with the better of your Strength and Dexterity modifiers Dagger, rapier, shortsword, whip
Light The weapon is small enough to wield in the off hand without training Dagger, whip, club

Finesse

A Finesse weapon reads both your Strength and your Dexterity and strikes with the better of the two, so a nimble fighter loses nothing by favoring Dexterity. Unarmed strikes always use Strength alone, and only a rare legendary signature grants finesse to bare hands, as described on Legendary gear.

Light and the off hand

What the second hand may hold is gated by training:

  • A Light one-handed weapon can be wielded in the off hand by anyone.
  • A wand can be held in either hand, while a focus occupies the off hand.
  • Any other one-handed weapon needs the warrior feat Master of Arms.
  • A two-handed weapon in the off hand needs Colossal Grip, which every barbarian gains at level 5.
  • A shield always fits the off hand, and only the knight feat Armored Basher lets it be wielded in the main hand as a weapon.

Wielding a weapon in each hand is how you fight with two at once, and Equipment covers the slots the pair sits in.

Caster weapons

A caster staff occupies both hands, while wands can be paired with another wand or a focus. A Quarterstaff is a martial weapon and is separate from the Staff used for spellcasting.

The spell shown on a caster item's card is available while you wield that item, as described on Magic.

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