Chime-Staff

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Chime-Staff
Chime-Staff
Item details
TypeStaff
RarityEpic
Item level9
SlotMain Hand
HandsOne handed
Weight4 lbs
Value1300 gp
Effect
Damage1d4
ImplicitPerformance +1, Intelligence -1: +1 Performance, -1 Intelligence
Prefixes1d8 Dark Damage, Sickening Peal

Chime-Staff is an Epic staff, a one handed weapon for the main hand slot. It rolls 1d4 Blunt as its base damage. It is dropped by Aen-Thral.

Affixes

Implicit Performance +1, Intelligence -1
+1 Performance
-1 Intelligence
Prefixes 1d8 Dark Damage
Sickening Peal: Every foe within 60 feet of you takes 1d4 sickness damage every 6 seconds.
Each tick adds a stack, up to 5 stacks, and a sickened foe is healed for 20% less.
Stacks fade when a foe spends 6 seconds outside the radius. It is a signature row, so it cannot be removed or rerolled.
Up to 3 rolled from the slot's pool; see List of main hand affixes
A triggered effect spends a prefix slot like any other roll.

Base damage

The base dice grow with the item's level, stepping up at each level shown. A flat +1 for every 4 item levels (up to +5) is added on top, separate from the dice.

Item level Base dice
1 1d4
3 1d8
6 2d6
10 2d8
14 2d10
18 3d8

Damage dice

A damage prefix rolls the dice of the weapon it sits on, so these are the dice a tier is worth on Chime-Staff and another base rolls its own. The tiers themselves are gated by item level and rarity, as listed on List of main hand affixes.

Tier Dice
T1 1d8+1
T2 1d8
T3 1d6
T4 1d4
T5 1d3
T6 1
T7 1

Acquisition

Dropped by Aen-Thral.

Items & Equipment
Items · Equipment · Affixes · Item effects · Tempering · Crafting · Merchants
Affix lists
Main Hand · Off Hand · Head · Body · Legs · Hands · Feet · Neck · Back · Ring
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.