Giant Forge Hammer
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Giant Forge Hammer
Item details
| Type | Maul |
|---|---|
| Rarity | Epic |
| Item level | 10 |
| Slot | Main Hand |
| Hands | Two handed |
| Weight | 25 lbs |
| Value | 1800 gp |
Effect
| Damage | 1d20 |
|---|---|
| Implicit | Attack Bonus vs Construct +3: +3 Construct Bane |
| Prefixes | Toppling, 1d10 Blunt Damage |
Giant Forge Hammer is an Epic maul, a two handed weapon for the main hand slot. It rolls 1d20 Blunt as its base damage.
Affixes
| Implicit | Attack Bonus vs Construct +3 +3 Construct Bane |
|---|---|
| Prefixes | Toppling: On a hit, a moderate chance to knock the target off their feet, though the target may resist. 1d10 Blunt Damage Up to 3 rolled from the slot's pool; see List of main hand affixes A triggered effect spends a prefix slot like any other roll. |
Base damage
The base dice grow with the item's level, stepping up at each level shown. A flat +1 for every 4 item levels (up to +5) is added on top, separate from the dice.
| Item level | Base dice |
|---|---|
| 1 | 1d20 |
| 3 | 2d12 |
| 6 | 1d20+1d10 |
| 10 | 2d20 |
| 14 | 2d20+1d10 |
| 18 | 3d20 |
Damage dice
A damage prefix rolls the dice of the weapon it sits on, so these are the dice a tier is worth on Giant Forge Hammer and another base rolls its own. The tiers themselves are gated by item level and rarity, as listed on List of main hand affixes.
| Tier | Dice |
|---|---|
| T1 | 1d20 |
| T2 | 2d8 |
| T3 | 2d6+1 |
| T4 | 1d12 |
| T5 | 1d8 |
| T6 | 1d6 |
| T7 | 1d4 |
Acquisition
It enters the world through these channels:
| Items & Equipment |
|---|
| Items · Equipment · Affixes · Item effects · Tempering · Crafting · Merchants |
| Affix lists |
|---|
| Main Hand · Off Hand · Head · Body · Legs · Hands · Feet · Neck · Back · Ring |
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.