Lightlock

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Lightlock
Lightlock
Item details
TypeCrossbow
RarityLegendary
Item level15
SlotMain Hand
HandsTwo handed
Weight8 lbs
Value7000 gp
Effect
Damage1d12
ImplicitAccuracy +120: +120 Accuracy
PrefixesSplit Bolt, 1d10 Pierce Damage, 2d10 Holy Damage, 16% increased holy damage
SuffixNo Cover

Lightlock is a Legendary crossbow, a two handed weapon for the main hand slot. It rolls 1d12 Holy as its base damage. It is a ranged weapon, so it shoots the ammunition you have equipped. It is crafted from Vaelor Prism.

Affixes

Implicit Accuracy +120
+120 Accuracy
Prefixes Split Bolt: Each projectile you fire looses up to 3 beams of light, one per target within 100 feet, each dealing 1d12 holy damage.
With no other target near, a single beam strikes your mark. It is a signature row, so it cannot be removed or rerolled.
1d10 Pierce Damage
2d10 Holy Damage
16% increased holy damage
Up to 4 rolled from the slot's pool; see List of main hand affixes
A triggered effect spends a prefix slot like any other roll.
Suffix No Cover (2 uses, returns after a long rest): Fire through walls and cover to strike one target whose position you know, even out of sight.

Base damage

The base dice grow with the item's level, stepping up at each level shown. A flat +1 for every 4 item levels (up to +5) is added on top, separate from the dice.

Item level Base dice
1 1d10
3 2d6
6 2d8
10 2d12
14 3d10
18 4d8

Damage dice

A damage prefix rolls the dice of the weapon it sits on, so these are the dice a tier is worth on Lightlock and another base rolls its own. The tiers themselves are gated by item level and rarity, as listed on List of main hand affixes.

Tier Dice
T1 1d12
T2 1d10
T3 1d8
T4 1d6
T5 1d4
T6 1d3
T7 1

Acquisition

Crafted from Vaelor Prism, which is dropped by Lensward of Xal'Vaelor.

Items & Equipment
Items · Equipment · Affixes · Item effects · Tempering · Crafting · Merchants
Affix lists
Main Hand · Off Hand · Head · Body · Legs · Hands · Feet · Neck · Back · Ring
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.