Ammunition
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This page lists every arrow and bolt. Ammunition carries no rolled affixes: a shaft hits for what it is and how deep it runs, so its damage follows its rarity and its item level, and every shaft of a kind is interchangeable. The element is the base's own: a blessed shaft stays holy, a grave shaft stays dark.
Ammunition bases
| Base item | Rarity | Damage |
|---|---|---|
| Arrow |
Common | 1d2 |
| Bolt |
Common | 1d2 |
| Fine Arrow |
Uncommon | 1d4 |
| Fine Bolt |
Uncommon | 1d4 |
| Fire Arrow |
Rare | 1d6 |
| Frost Bolt |
Rare | 1d6 |
| Poisoned Bolt |
Rare | 1d6 |
| Runed Arrow |
Rare | 1d6 |
| Runed Bolt |
Rare | 1d6 |
| Storm Bolt |
Rare | 2d6 |
| Glasswing Arrow |
Epic | 2d6 |
| Glasswing Bolt |
Epic | 2d6 |
| Blessed Arrow |
Epic | 3d6 |
| Grave Arrow |
Epic | 3d8 |
| Items & Equipment |
|---|
| Items · Equipment · Affixes · Item effects · Tempering · Crafting · Merchants |
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.