Slayer
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What it covers
Identify creatures and recall their lore — traits, weaknesses, resistances, reaction triggers, behavior, habitat; track and locate lairs; harvest usable parts from slain creatures.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | You immediately gain Kill Strike Charge: your next attack within 60 seconds deals +1d4 bonus damage, spent on that strike. | |
| While carrying at least one trophy, you gain Trophy-Carried: +2 to Intimidation checks. | |||
| A successful Slayer read finds the soft spot: you gain Soft Spot Focus. Your next attack within 60 seconds deals +1d4 bonus damage, no called shot needed. An unspent focus does not stack. | |||
| 3 | Passive bonus | Poison resistance bonus | |
| 4 | Mastery bonus | +1 to Slayer rolls | |
| 6 | Adept feat choice (pick one) | Gain Hunter's Focus: +1 to Investigation, Perception, and Slayer checks while actively pursuing a tracked creature. | |
| Gain Driven Pace for 30 seconds: +15 ft movement speed while running down wounded prey. The pursuit ends if you attack a different creature or lose sight of them. | |||
| Carrying a creature's trophy means you already know how its kind fights: on a successful Slayer recall you gain Headhunter's Lore, which grants +2 to Slayer and +2 to Investigation against that kind of creature. | |||
| 7 | Passive bonus | Fire resistance bonus | |
| 8 | Mastery bonus | +1 to Slayer rolls | |
| 10 | Expert feat choice | Pool not yet released | |
| 11 | Passive bonus | Armor bonus | |
| 12 | Mastery bonus | +1 to Slayer rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Frost resistance bonus | |
| 16 | Mastery bonus | +1 to Slayer rolls | |
| 18 | Legendary feat choice | Pool not yet released | |
| 20 | Mythic feat choice | Pool not yet released | |