Potions

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Potions
Potions
AttributeIntelligence
UsedRolled directly by the player
Feats9
First choiceLevel 2 (Novice)

Potions is a Intelligence skill.

What it covers

Brew mundane alchemical potions, remedies, tonics, antidotes, and temporary enhancement draughts (agility, vigor, senses) from real ingredients; identify herbs; extract essences.

Progression

Level Unlock Feat Effect
2 Novice feat choice (pick one) No Potions Roll for an unpredictable effect from the raw ingredient. Most outcomes heal or grant a brief benefit, but some cause a mild penalty. Refined potions, tinctures, and brewed draughts provide no beneficial effects and instead cause a minor adverse effect when you drink them.
The Guzzler Drinking does not delay your other actions. Only a direct physical blow can interrupt it. Each potion also grants Guzzler Vigor, restoring extra health equal to your proficiency bonus.
Stranger Danger Automatically detect poison, harmful toxins, or dangerous alchemical properties. This reveals danger, not the specific effects or beneficial properties.
2 Passive bonus Passive bonus
3 Passive bonus Poison resistance bonus
4 Mastery bonus +1 to Potions rolls
6 Apprentice feat choice (pick one) Blade Venom Any carried potion can be used. Gain Coated Blade. Each of your next 5 landed strikes applies Envenomed, dealing 1d4 + proficiency bonus Poison (scaling) every 6 seconds for 18 seconds. Misses consume no strikes.
Metabolize The poison is neutralized. Gain Rapid Recovery, restoring 1d6 plus your Constitution modifier in health. You still experience mild nausea for a few seconds.
Healthy Dose Gain Rapid Recovery, restoring an additional 1d6 plus your Constitution modifier in health.
7 Passive bonus Fire resistance bonus
8 Mastery bonus +1 to Potions rolls
10 Adept feat choice (pick one) Vivisectionist's Mark Apply Vivisected for 5 minutes, reducing each affected hostile's poison resistance by 50.
Mutagen Draught Gain armor and evasion for 5 minutes using the rarity values below, plus 2 to each per point of proficiency bonus. RARE or better potions also grant +10 maximum health for the duration.
Explosive Concoction Consume 1 random potion. The primary target and up to 3 hostiles within 30 feet take the combined rarity and proficiency damage shown below. A successful Dexterity save against DC 14 halves the result, rounded down with a minimum of 1 Blunt / Fire. Split the remaining damage evenly between blunt and fire, giving any odd point to fire.
11 Passive bonus Poison resistance bonus
12 Expert feat choice Pool not yet released
12 Mastery bonus +1 to Potions rolls
14 Master feat choice Pool not yet released
15 Passive bonus Poison resistance bonus
16 Mastery bonus +1 to Potions rolls
18 Grandmaster feat choice Pool not yet released
20 Legend feat choice Pool not yet released
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