Potions
Jump to navigation
Jump to search
Potions is a Intelligence skill.
What it covers
Brew mundane alchemical potions, remedies, tonics, antidotes, and temporary enhancement draughts (agility, vigor, senses) from real ingredients; identify herbs; extract essences.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | Roll for an unpredictable effect from the raw ingredient. Most outcomes heal or grant a brief benefit, but some cause a mild penalty. Refined potions, tinctures, and brewed draughts provide no beneficial effects and instead cause a minor adverse effect when you drink them. | |
| Drinking does not delay your other actions. Only a direct physical blow can interrupt it. Each potion also grants Guzzler Vigor, restoring extra health equal to your proficiency bonus. | |||
| Automatically detect poison, harmful toxins, or dangerous alchemical properties. This reveals danger, not the specific effects or beneficial properties. | |||
| 2 | Passive bonus | Passive bonus | |
| 3 | Passive bonus | Poison resistance bonus | |
| 4 | Mastery bonus | +1 to Potions rolls | |
| 6 | Apprentice feat choice (pick one) | Any carried potion can be used. Gain Coated Blade. Each of your next 5 landed strikes applies Envenomed, dealing 1d4 + proficiency bonus Poison (scaling) every 6 seconds for 18 seconds. Misses consume no strikes. | |
| The poison is neutralized. Gain Rapid Recovery, restoring 1d6 plus your Constitution modifier in health. You still experience mild nausea for a few seconds. | |||
| Gain Rapid Recovery, restoring an additional 1d6 plus your Constitution modifier in health. | |||
| 7 | Passive bonus | Fire resistance bonus | |
| 8 | Mastery bonus | +1 to Potions rolls | |
| 10 | Adept feat choice (pick one) | Apply Vivisected for 5 minutes, reducing each affected hostile's poison resistance by 50. | |
| Gain armor and evasion for 5 minutes using the rarity values below, plus 2 to each per point of proficiency bonus. RARE or better potions also grant +10 maximum health for the duration. | |||
| Consume 1 random potion. The primary target and up to 3 hostiles within 30 feet take the combined rarity and proficiency damage shown below. A successful Dexterity save against DC 14 halves the result, rounded down with a minimum of 1 Blunt / Fire. Split the remaining damage evenly between blunt and fire, giving any odd point to fire. | |||
| 11 | Passive bonus | Poison resistance bonus | |
| 12 | Expert feat choice | Pool not yet released | |
| 12 | Mastery bonus | +1 to Potions rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Poison resistance bonus | |
| 16 | Mastery bonus | +1 to Potions rolls | |
| 18 | Grandmaster feat choice | Pool not yet released | |
| 20 | Legend feat choice | Pool not yet released | |
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.