Performance

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Performance
Performance
AttributeCharisma
UsedRolled directly by the player
Feats9
First choiceLevel 2 (Novice)

Performance is a Charisma skill.

What it covers

Sing, act, tell stories, play instruments, entertain.

Progression

Level Unlock Feat Effect
2 Novice feat choice (pick one) Distraction Artist While performing, you create such engaging entertainment that all attention focuses on you. Allies in the scene gain +2 to Stealth and Thieving checks as you become the center of attention.
Mockingbird You can mimic voices, accents, and sounds with high accuracy after hearing them recently. +2 to Deception checks when using vocal mimicry to impersonate others.
Method Acting You gain +2 to Deception and Performance checks while sustaining the role with appropriate disguise. NPCs find the portrayal convincingly natural. Sustaining the role frays the sense of self: -2 Wisdom for 60 seconds while the act consumes you.
3 Passive bonus Fire resistance bonus
4 Mastery bonus +1 to Performance rolls
6 Adept feat choice (pick one) Lullaby The target makes a Constitution save (DC 13) or drifts into sleep, waking at once if damaged or shaken. This is a natural drowsiness, not magic. It will not affect anything immune to sleep, undead, or constructs.
Dramatic Entrance When making a dramatic entrance, you gain Showstopper buff: +2 Charisma while the entrance's spectacle lasts. Neutral witnesses start more favorably disposed. Hostile creatures must make a Wisdom save (DC 12) or be momentarily stunned as they take in the spectacle.
Propaganda After performing publicly, make a Performance check. On success, shift the settlement's attitude one step in the direction of your choice regarding the subject. On failure, the propaganda is recognized and your own reputation suffers.
7 Passive bonus Storm resistance bonus
8 Mastery bonus +1 to Performance rolls
10 Expert feat choice (pick one) Headliner Friendly faction members greet you one disposition step warmer and volunteer local rumors. Once per settlement visit, invoke your standing with the ruling faction for one favor: entry, an introduction, or a blind eye. Higher standing opens bigger doors.
House Name Performance check. On success, your standing with the ruling faction rises (doubled on a critical) and until your next long rest you may request one private audience with a local leader. On failure, you still earn a day's keep.
Pass the Hat Earn gold scaled to settlement size (~50 village, ~150 town, ~400 city, scaling with level). Receive 1 item from the drop system, weighted toward what this crowd values. Wealthy audiences roll at better rarity.
11 Passive bonus Fire resistance bonus
12 Mastery bonus +1 to Performance rolls
14 Master feat choice Pool not yet released
15 Passive bonus Holy resistance bonus
16 Mastery bonus +1 to Performance rolls
18 Legendary feat choice Pool not yet released
20 Mythic feat choice Pool not yet released
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.