Performance
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Performance is a Charisma skill.
What it covers
Sing, act, tell stories, play instruments, entertain.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | While your performance holds attention, allies in the scene gain +2 to Stealth and Thieving checks. | |
| Reproduce the voice, accent, or sound accurately. Gain +2 to Deception checks when using vocal mimicry to impersonate someone. | |||
| Gain +2 to Deception and Performance checks while maintaining the role. NPCs find the portrayal natural. Take -2 Wisdom for 60 seconds as a cost of sustaining it. | |||
| 3 | Passive bonus | Fire resistance bonus | |
| 4 | Mastery bonus | +1 to Performance rolls | |
| 6 | Apprentice feat choice (pick one) | The target makes a Constitution save against DC 13 or falls asleep. Damage or shaking wakes it immediately. This sleep is nonmagical. Undead, constructs, and creatures immune to sleep are unaffected. | |
| Gain Showstopper, granting +2 Charisma while the entrance's spectacle lasts. Neutral witnesses become more favorably disposed. Hostile witnesses make a Wisdom save against DC 12 or are momentarily stunned. | |||
| Make a Performance check. On success, move the settlement's attitude one category in your chosen direction. On failure, people recognize the propaganda and your reputation suffers. | |||
| 7 | Passive bonus | Storm resistance bonus | |
| 8 | Mastery bonus | +1 to Performance rolls | |
| 10 | Adept feat choice (pick one) | Faction members treat you one disposition category more warmly and volunteer local rumors. Invoke your standing with the ruling faction to request entry, an introduction, or a blind eye. Higher standing allows greater favors. | |
| Make a Performance check. On success, improve your standing with the ruling faction, with double the gain on a critical success. Until your next long rest, you may request one private audience with a local leader. On failure, you still earn a day's keep. | |||
| Earn gold based on settlement size and character level, approximately 50 in a village, 150 in a town, or 400 in a city before level scaling. Receive 1 item weighted toward what the audience values. Wealthier audiences give better chances of higher rarity. | |||
| 11 | Passive bonus | Fire resistance bonus | |
| 12 | Expert feat choice | Pool not yet released | |
| 12 | Mastery bonus | +1 to Performance rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Holy resistance bonus | |
| 16 | Mastery bonus | +1 to Performance rolls | |
| 18 | Grandmaster feat choice | Pool not yet released | |
| 20 | Legend feat choice | Pool not yet released | |
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.