Performance
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Performance is a Charisma skill.
What it covers
Sing, act, tell stories, play instruments, entertain.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | While performing, you create such engaging entertainment that all attention focuses on you. Allies in the scene gain +2 to Stealth and Thieving checks as you become the center of attention. | |
| You can mimic voices, accents, and sounds with high accuracy after hearing them recently. +2 to Deception checks when using vocal mimicry to impersonate others. | |||
| You gain +2 to Deception and Performance checks while sustaining the role with appropriate disguise. NPCs find the portrayal convincingly natural. Sustaining the role frays the sense of self: -2 Wisdom for 60 seconds while the act consumes you. | |||
| 3 | Passive bonus | Fire resistance bonus | |
| 4 | Mastery bonus | +1 to Performance rolls | |
| 6 | Adept feat choice (pick one) | The target makes a Constitution save (DC 13) or drifts into sleep, waking at once if damaged or shaken. This is a natural drowsiness, not magic. It will not affect anything immune to sleep, undead, or constructs. | |
| When making a dramatic entrance, you gain Showstopper buff: +2 Charisma while the entrance's spectacle lasts. Neutral witnesses start more favorably disposed. Hostile creatures must make a Wisdom save (DC 12) or be momentarily stunned as they take in the spectacle. | |||
| After performing publicly, make a Performance check. On success, shift the settlement's attitude one step in the direction of your choice regarding the subject. On failure, the propaganda is recognized and your own reputation suffers. | |||
| 7 | Passive bonus | Storm resistance bonus | |
| 8 | Mastery bonus | +1 to Performance rolls | |
| 10 | Expert feat choice (pick one) | Friendly faction members greet you one disposition step warmer and volunteer local rumors. Once per settlement visit, invoke your standing with the ruling faction for one favor: entry, an introduction, or a blind eye. Higher standing opens bigger doors. | |
| Performance check. On success, your standing with the ruling faction rises (doubled on a critical) and until your next long rest you may request one private audience with a local leader. On failure, you still earn a day's keep. | |||
| Earn gold scaled to settlement size (~50 village, ~150 town, ~400 city, scaling with level). Receive 1 item from the drop system, weighted toward what this crowd values. Wealthy audiences roll at better rarity. | |||
| 11 | Passive bonus | Fire resistance bonus | |
| 12 | Mastery bonus | +1 to Performance rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Holy resistance bonus | |
| 16 | Mastery bonus | +1 to Performance rolls | |
| 18 | Legendary feat choice | Pool not yet released | |
| 20 | Mythic feat choice | Pool not yet released | |
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.