Persuasion

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Persuasion
Persuasion
AttributeCharisma
UsedRolled directly by the player
Feats9
First choiceLevel 2 (Novice)

Persuasion is a Charisma skill.

What it covers

Convince, negotiate, inspire, request, and mediate, through honest means.

Progression

Level Unlock Feat Effect
2 Novice feat choice (pick one) Peer Pressure Target must make a Wisdom saving throw (DC 12) or be Peer-Pressured into compliance to save face. Their resolve cracks (-2 Wisdom) for a short while. They may resent you afterward.
Shared Enemy When successfully positioning yourself as sharing the NPC's fears or hatreds, you gain Shared Enemy Rapport: +2 to Persuasion checks for the next several minutes.
Ego Stroking After successfully stroking an NPC's ego with a Persuasion check, you bank the goodwill and gain Flattered for 5 minutes: +2 to Persuasion checks while you press requests that position the NPC as exceptional or special.
3 Passive bonus Holy resistance bonus
4 Mastery bonus +1 to Persuasion rolls
6 Adept feat choice (pick one) Mutually Assured Negotiation In formal deal-making you press every angle of a shared stake: +2 to the Persuasion check. And your failures land softly: a rejected offer reads as a counter-proposal rather than an insult, so botched negotiations rarely sour a relationship and you never burn bridges.
Convert the Faithful After a long talk, make a Persuasion check contested by their Wisdom. On a success the defeated, demoralized enemy is Converted: they cooperate, share what they know, and stand down. On a poor result they harden against you. Does not work on creatures significantly stronger than you.
Emotional Intelligence After observing a target briefly, their current emotional state is revealed to you. They suffer Emotionally Profiled for 5 minutes, their guard slipping: -2 Insight, leaving them easier to read and sway.
7 Passive bonus Dark resistance bonus
8 Mastery bonus +1 to Persuasion rolls
10 Expert feat choice (pick one) Let Me Rephrase The check is immediately rerolled. The new result replaces the failure.
The Peacemaker Persuasion check (difficulty scales with hostility). On success, enemies stop attacking and are Stood Down. Holds until your side breaks it. Fanatics are immune.
On the House Persuasion check. On success, the merchant gifts you 1 random storefront item for free.
11 Passive bonus Holy resistance bonus
12 Mastery bonus +1 to Persuasion rolls
14 Master feat choice Pool not yet released
15 Passive bonus Dark resistance bonus
16 Mastery bonus +1 to Persuasion rolls
18 Legendary feat choice Pool not yet released
20 Mythic feat choice Pool not yet released
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.