Athletics
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Athletics is a Strength skill.
What it covers
Physical might: climb, jump, swim, lift, force open. Also physical control of an opponent: grapple, shove, trip, disarm, reposition, escape.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | Add +2 to that Athletics check. | |
| Add +1d4 to that Athletics check. | |||
| Gain Flexing, granting +2 Charisma for 5 minutes. | |||
| Your movement speed increases by 10 feet. | |||
| Rush your foe and attack with any melee weapon. Beyond your normal charging reach, close the distance at six times your movement speed and add +1d4 + proficiency bonus Weapon damage (scaling) to the impact. Within it, the shorter rush adds +1d4 Weapon damage. The bonus follows your weapon's damage channel. | |||
| On a hit, add +1d4 + proficiency bonus Blunt (scaling). | |||
| 3 | Passive bonus | Carrying capacity bonus | |
| 4 | Mastery bonus | +1 to Athletics rolls | |
| 6 | Apprentice feat choice (pick one) | The thrown creature lands at the target's location, becomes Knocked Prone, and takes 1d8 + proficiency bonus Blunt (scaling) from the impact. A Strength save against DC 13 avoids the fall. | |
| Gain Braced, adding +2 to your next Athletics check. The stored bonus has no time limit and is spent on the roll. | |||
| Gain Victor's Swagger, granting +2 Charisma for 1 hour. Issuing the challenge grants the benefit, rather than winning the contest. | |||
| 7 | Passive bonus | Frost resistance bonus | |
| 8 | Mastery bonus | +1 to Athletics rolls | |
| 10 | Adept feat choice (pick one) | Deal weapon damage + Strength modifier + 1 per 10 pounds of carrying capacity Blunt, plus the bonus dice shown below. Double the damage against prone, grappled, or stunned targets. | |
| Your unarmed strikes deal 20% more Weapon damage. Their critical hit chance cannot be lower than 8%. A higher existing chance is unchanged. | |||
| With at least 3 Wind-Up stacks, your next landed hit consumes them all for bonus damage per stack. See the skill-level progression below. The target is stunned for 6 seconds unless it succeeds on a Constitution save against DC 14. Your next Athletics check within 60 seconds then rolls with advantage. | |||
| 10 | Passive bonus | Passive bonus | |
| 11 | Passive bonus | Carrying capacity bonus | |
| 12 | Expert feat choice | Pool not yet released | |
| 12 | Mastery bonus | +1 to Athletics rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Max health bonus | |
| 16 | Mastery bonus | +1 to Athletics rolls | |
| 18 | Grandmaster feat choice | Pool not yet released | |
| 20 | Legend feat choice | Pool not yet released | |
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.