Athletics

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Athletics
Athletics
AttributeStrength
UsedRolled directly by the player
Feats12
First choiceLevel 2 (Novice)

Athletics is a Strength skill.

What it covers

Physical might: climb, jump, swim, lift, force open. Also physical control of an opponent: grapple, shove, trip, disarm, reposition, escape.

Progression

Level Unlock Feat Effect
2 Novice feat choice (pick one) Grip of Iron Add +2 to that Athletics check.
Spring Loaded Add +1d4 to that Athletics check.
Bulging Muscles Gain Flexing, granting +2 Charisma for 5 minutes.
All Fours Your movement speed increases by 10 feet.
Boar Rush Rush your foe and attack with any melee weapon. Beyond your normal charging reach, close the distance at six times your movement speed and add +1d4 + proficiency bonus Weapon damage (scaling) to the impact. Within it, the shorter rush adds +1d4 Weapon damage. The bonus follows your weapon's damage channel.
Mighty Wingspan On a hit, add +1d4 + proficiency bonus Blunt (scaling).
3 Passive bonus Carrying capacity bonus
4 Mastery bonus +1 to Athletics rolls
6 Apprentice feat choice (pick one) Human Projectile The thrown creature lands at the target's location, becomes Knocked Prone, and takes 1d8 + proficiency bonus Blunt (scaling) from the impact. A Strength save against DC 13 avoids the fall.
Iron Anchor Gain Braced, adding +2 to your next Athletics check. The stored bonus has no time limit and is spent on the roll.
Strongman's Challenge Gain Victor's Swagger, granting +2 Charisma for 1 hour. Issuing the challenge grants the benefit, rather than winning the contest.
7 Passive bonus Frost resistance bonus
8 Mastery bonus +1 to Athletics rolls
10 Adept feat choice (pick one) Drop the Mountain Deal weapon damage + Strength modifier + 1 per 10 pounds of carrying capacity Blunt, plus the bonus dice shown below. Double the damage against prone, grappled, or stunned targets.
Bulldoze Your unarmed strikes deal 20% more Weapon damage. Their critical hit chance cannot be lower than 8%. A higher existing chance is unchanged.
Big Bang With at least 3 Wind-Up stacks, your next landed hit consumes them all for bonus damage per stack. See the skill-level progression below. The target is stunned for 6 seconds unless it succeeds on a Constitution save against DC 14. Your next Athletics check within 60 seconds then rolls with advantage.
10 Passive bonus Passive bonus
11 Passive bonus Carrying capacity bonus
12 Expert feat choice Pool not yet released
12 Mastery bonus +1 to Athletics rolls
14 Master feat choice Pool not yet released
15 Passive bonus Max health bonus
16 Mastery bonus +1 to Athletics rolls
18 Grandmaster feat choice Pool not yet released
20 Legend feat choice Pool not yet released
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.