Athletics
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Athletics is a Strength skill.
What it covers
Physical might: climb, jump, swim, lift, force open. Also physical control of an opponent: grapple, shove, trip, disarm, reposition, escape.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | When you commit to a hard climb, you add +2 to the declared Athletics check. | |
| When you commit to an explosive jump or leap, you add +1d4 to the declared Athletics check. | |||
| While flexing, you carry a Flexing buff: +2 to Charisma for 5 minutes. | |||
| Your tireless drive keeps you a step ahead. You gain +10 ft movement speed at all times, helping you outrun trouble, close a gap, or simply travel a little quicker than the rest. | |||
| When a foe sits beyond your usual reach but within charging distance, you can unleash Boar Rush: you close the gap at six times your movement speed and slam into them. The impact adds +1d4 damage plus your proficiency bonus on top of whatever your weapon deals, with any melee weapon in hand. | |||
| The thrown object deals +1d4 blunt on the hit, plus extra blunt equal to your proficiency bonus. | |||
| 3 | Passive bonus | Carrying capacity bonus | |
| 4 | Mastery bonus | +1 to Athletics rolls | |
| 6 | Adept feat choice (pick one) | Hurl a grabbed creature toward a target: the thrown creature is flung across to the target's location, lands Knocked Prone, and takes +1d8 blunt damage plus your proficiency bonus from the impact. | |
| Bracing banks a Braced charge: +2 to your next Athletics check. The charge does not expire and waits until you spend it on a roll. Usable once per rest. | |||
| Issuing a public strength challenge feeds your bravado: gain Victor's Swagger buff, +2 Charisma for 1 hour. | |||
| 7 | Passive bonus | Frost resistance bonus | |
| 8 | Mastery bonus | +1 to Athletics rolls | |
| 10 | Expert feat choice (pick one) | Deals weapon damage + Strength modifier + 1 per 10 lb carrying capacity + 2d6 (3d6 at skill 14, 4d6 at 18). Double damage to prone, grappled, or stunned targets. | |
| Unarmed strikes deal 20% more damage. Minimum critical strike chance is 8%. | |||
| At 3+ Wind-Up stacks, your next landed hit consumes all stacks: +1d8 damage per stack (1d10 at skill 14, 1d12 at 18). Target is stunned for 6 seconds (Constitution save negates). After spending, your next Athletics check within 60 seconds rolls at advantage. | |||
| 11 | Passive bonus | Carrying capacity bonus | |
| 12 | Mastery bonus | +1 to Athletics rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Max health bonus | |
| 16 | Mastery bonus | +1 to Athletics rolls | |
| 18 | Legendary feat choice | Pool not yet released | |
| 20 | Mythic feat choice | Pool not yet released | |
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.