Arcana

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Arcana
Arcana
AttributeIntelligence
UsedRolled directly by the player
Feats9
First choiceLevel 2 (Novice)

Arcana is a Intelligence skill.

What it covers

Understand, identify, analyze, decipher, and recall magic: spells, enchantments, magical items, runes, planes, magical theory, and arcane creatures. Arcana also governs the crafting of new magical items from real materials at a workspace.

Progression

Level Unlock Feat Effect
2 Novice feat choice (pick one) The Taste of Magic You can determine whether the magic is beneficial, harmful, or neutral, receiving a general emotional impression (warmth for healing, cold dread for curses, electric excitement for enhancement). Cursed items taste hungry.
Arcane Autopsy By studying magic's effects on matter and flesh, you can identify what type of magic caused the damage, discerning its spell school, damage type, and approximate power level.
Magical Vandalism You gain a +2 bonus to the declared Arcana check to break, corrupt, or redirect existing magic. Success doesn't dispel cleanly but causes unpredictable and often spectacular magical failure.
3 Passive bonus Storm resistance bonus
4 Mastery bonus +1 to Arcana rolls
6 Adept feat choice (pick one) Unravel the Casting Identify an enemy's spell as it's being cast and shout its weakness to allies, naming the school, the trigger, and how to brace against it. Allies who hear the warning are braced against the named effect: blunted, resisted, or shrugged off.
Arcane Cartographer Automatically sense the presence, location, and nature of all active magical effects within 30 feet. Focus on a specific source to learn its school and likely trigger.
The Unraveler Touch an afflicted ally and work at the magical effect gripping them. Make an Arcana check against the effect; on a success the knot comes apart and one such mind-affecting magical effect on them ends. Out of combat, touch range, one effect at a time.
7 Passive bonus Fire resistance bonus
8 Mastery bonus +1 to Arcana rolls
10 Expert feat choice (pick one) Nothing Minor Conditional effects take hold one grade stronger than normal, with additional uses to match. Effects already at maximum grade gain one extra use instead.
Overflow 25% chance on activation for the effect to surge: harder, wider, or longer than written, roughly 50% stronger.
Spare Charge 30% chance to not consume a charge on activation.
11 Passive bonus Frost resistance bonus
12 Mastery bonus +1 to Arcana rolls
14 Master feat choice Pool not yet released
15 Passive bonus Dark resistance bonus
16 Mastery bonus +1 to Arcana rolls
18 Legendary feat choice Pool not yet released
20 Mythic feat choice Pool not yet released
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.