Attributes

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Six attributes drive nearly every number on your character sheet. Each attribute score generates a modifier: a score of 10 gives +0, and every 2 points above 10 give an additional +1. The modifier is added to relevant skill check dice rolls.

Strength

Strength (STR) governs: carrying capacity, melee attack modifiers.

Skills: Athletics · Endurance · Intimidation · Slayer

Dexterity

Dexterity (DEX) governs: Evasion score, Accuracy score.

Skills: Acrobatics · Crafting · Stealth · Thieving

Constitution

Constitution (CON) governs: maximum health.

Skills: Resting

Intelligence

Intelligence (INT) governs: modifier for arcane and academic skill checks.

Skills: Arcana · History · Investigation · Potions

Wisdom

Wisdom (WIS) governs: Perception range, insight and religion checks.

Skills: Insight · Perception · Religion · Primalism

Charisma

Charisma (CHA) governs: social skill checks (persuasion, deception, performance).

Skills: Bartering · Deception · Performance · Persuasion

This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.