Warrior

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Warrior
SubclassesKnight, Barbarian
PlaystyleTank, Melee Combat, Threat Control, Heavy Armor
Primary skillsAthletics, Endurance
Starting weaponsShortsword (Main Hand)
Buckler (Off Hand)
Starting attributesSTR 14 · DEX 11 · CON 13
INT 8 · WIS 10 · CHA 10

Warrior is one of the seven classes: trained warrior skilled in combat and defensive tactics.

Progression

Level Unlock
1 Master of Arms (BASE) · Initiate feat choice
2 Subclass base feat. Barbarian: Rage / Knight: Guardian
3 Intimidating Glare (BASE) · Novice feat choice
4 Attribute improvement
5 Subclass base feat. Barbarian: Unbroken Rage / Knight: Bastion
6 Adept feat choice
7 Second Wind (BASE)
8 Attribute improvement
10 Expert feat choice
12 Attribute improvement
14 Master feat choice
16 Attribute improvement
18 Legendary feat choice
19 Attribute improvement
20 Mythic feat choice

Class feats

Feat Tier Activation Effect
Unbowed Initiate You are hardier than most. You can endure blows that would stagger others and keep fighting.
Bloodborn Initiate You have a natural resistance to the elements. Fire, frost, and storm deal less damage to you than they would to others.
Pack Mule Initiate You can carry far more weight than your frame would suggest. Heavy armor, large weapons, and extra supplies barely slow you down.
Master of Arms Base You can dual-wield any one-handed weapon, off-hand included (not just light ones), and turn a shield into a weapon with a shield bash that strikes for a flat 1 plus the Strength modifier.
Intimidating Glare Base You use Intimidation visually in social or combat situations. You can intimidate creatures without sharing a language. Spend on a successful Intimidation check against a target to force a Wisdom save (DC 12) or leave them Frightened for 30 seconds, weaker and clumsier (-2 Strength, -2 Dexterity).
Second Wind Base You fall below 0 HEALTH. Once per long rest. Immediately upon dropping to 0 HEALTH, you heal for 1d12 + Constitution modifier HEALTH via a Second Wind BUFF. The reserve returns after a completed long rest.

Subclass: Knight

The armored protector.

Feat Tier Activation Effect
Iron Will Novice Permanently enhances Constitution by 2.
Certain Strike Novice You make a melee attack that misses its target. Even on a missed attack, your strike is close enough to deal damage equal to your Strength modifier (minimum 1). Apply a Grazing Strike DAMAGE effect.
Dualist Novice You attack while wielding a one-handed weapon with an empty off-hand. A free off-hand is a promise of precision. While wielding a single one-handed weapon and nothing else, you press every opening (advantage on attacks) and your point finds the gaps others miss (far more critical hits).
Armored Basher Adept You can equip a shield in your main hand and fight with it. Your shield bash hits for the shield's armor value plus your Strength in BLUNT damage, so the better armored the shield, the harder it hits.
Commanding Presence Adept Party members in the current scene benefit when you issue a command. Once per long rest. A shouted command coordinates the party. Every active member, the commander included, gains Commanding Opening so their next attack within the next few minutes presses a favorable opening (advantage). Returns after a long rest.
Severing Adept You attack a SEVERELY WOUNDED (below 50% HEALTH) standard enemy (NORMAL tier). Elite or boss creatures shrug off the strike. On a successful hit against a wounded standard enemy, the target must make a Constitution saving throw (DC 14) or suffer a Severed Limb DEBUFF, a disabled limb worth -2 Dexterity and -10 ft movement until treated.
Guardian Base You fight as a living bulwark, a standing ARMOR bonus that deepens as you gain levels. With a shield in hand you also catch incoming blows on it outright, and that block grows more reliable the more battles you weather.
Bastion Base While you wield a shield, party members in the scene shelter behind it. Each gains Bastion, a standing ARMOR bonus that deepens as you gain levels, refreshed every turn the shield stays up.

Subclass: Barbarian

The furious berserker.

Feat Tier Activation Effect
Savage Strength Novice Permanently enhances Strength by 2.
Bear Skin Novice While unarmored, your hardened hide and unencumbered footwork grant ARMOR and EVASION that climb as you grow more battle-hardened, light and fast and tough at once.
Skull Cracker Novice You land a critical hit with a BLUNT weapon. A perfect crushing blow forces the target to make a Constitution saving throw (DC 13 plus your Strength modifier) or be Skull-Cracked (stunned for 12 seconds) and carry a permanent Cracked Skull of -2 Intelligence. A skull only cracks this way once.
Combat Grab Adept You have a free hand and land a successful melee strike. Upon landing a strike with a free hand, the attack automatically applies Grappled DEBUFF to the target. The creature cannot move and repeats a Strength saving throw (DC 13) every few seconds to break free.
Colossal Grip Adept While wielding a two-handed weapon one-handed (the other hand also holding a weapon or shield). You can wield two-handed weapons one in each hand. While doing so your swings are wide and easy to read (many go wild) and your guard opens up. Overwhelming, reckless, unmistakable.
Come and Get Me Adept You are CRITICALLY WOUNDED (below 25% HEALTH) during combat. Once per long rest. When dropping below 25% HEALTH you gain Bloodied Fury until the fight ends or for six turns, pressing every opening (advantage on each attack) and landing critical hits more often. Returns after a long rest.
Rage Base Activate to enter a rage. Usable a number of times per long rest equal to the proficiency bonus (unlimited at level 20). Declare it to ignite it. Activate to ignite Rage, a reckless battle-fury that drives heavier, truer blows, shrugs off half the physical damage you take, and cows any onlooker. The fury lasts while the fighting holds and ends when the battle quiets, after a long stretch of combat, or when you let it go. Recharges on a long rest.
Unbroken Rage Base While raging, the first blow that would drop you leaves you at 1 HEALTH instead, the fury refusing to let the body fall. Once per rage.


Warrior feats
Warrior Unbowed · Bloodborn · Pack Mule · Master of Arms · Intimidating Glare · Second Wind
Knight Iron Will · Certain Strike · Dualist · Armored Basher · Commanding Presence · Severing · Guardian · Bastion
Barbarian Savage Strength · Bear Skin · Skull Cracker · Combat Grab · Colossal Grip · Come and Get Me · Rage · Unbroken Rage