Second Wind
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Second Wind is a Warrior feat.
"When you begin dying, immediately heal 1d12 + Constitution modifier health."
Activation
Enter the dying state at 0 or negative health. Once per long rest.
Effect
Gain Second Wind, immediately restoring 1d12 + your Constitution modifier health. This triggers on dying, not on a hit that kills you outright. It recharges after a long rest.
| Warrior feats | |
|---|---|
| Warrior | Unbowed · Bloodborn · Pack Mule · Master of Arms · Intimidating Glare |
| Knight | Iron Will · Certain Strike · Duelist · Armored Basher · Commanding Presence · Severing · Shield Throw · Interpose · Riposte · Guardian · Bastion · Second Wind |
| Barbarian | Savage Strength · Bear Skin · Skull Cracker · Combat Grab · Aftershock · Come and Get Me · Blood for Blood · Stay Down · Out of Room · Rage · Colossal Grip · Unbroken Rage |
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.