Second Wind
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Second Wind is a Warrior feat.
"You've been knocked down before and learned something crucial. Staying down is a choice. You find that reserve everyone talks about but few ever truly tap into."
Activation
You fall below 0 HEALTH. Once per long rest.
Effect
Immediately upon dropping to 0 HEALTH, you heal for 1d12 + Constitution modifier HEALTH via a Second Wind BUFF. The reserve returns after a completed long rest.
| Warrior feats | |
|---|---|
| Warrior | Unbowed · Bloodborn · Pack Mule · Master of Arms · Intimidating Glare · Second Wind |
| Knight | Iron Will · Certain Strike · Dualist · Armored Basher · Commanding Presence · Severing · Guardian · Bastion |
| Barbarian | Savage Strength · Bear Skin · Skull Cracker · Combat Grab · Colossal Grip · Come and Get Me · Rage · Unbroken Rage |