Zenith
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Zenith
Item details
| Type | Light armor |
|---|---|
| Rarity | Legendary |
| Item level | 17 |
| Slot | Head |
| Weight | 1 lbs |
| Value | 6500 gp |
Effect
| Implicit | Fire Resistance +30: +30 Fire Resistance |
|---|---|
| Prefixes | High Noon, +6 Armor, +2 Constitution, +130 Accuracy |
| Suffix | False Dawn |
Zenith is Legendary light armor worn in the head slot. It gives 2 armor. It is crafted from Dimmed Sun.
Affixes
| Implicit | Fire Resistance +30 +30 Fire Resistance |
|---|---|
| Prefixes | High Noon: By day your damage grows with the sun. At high noon every hit deals up to 100% of its damage again as fire. At night your critical hits deal 50% more damage, and critical hits against you deal 50% more damage. It is a signature row, so it cannot be removed or rerolled. +6 Armor +2 Constitution +130 Accuracy Up to 4 rolled from the slot's pool; see List of head affixes A triggered effect spends a prefix slot like any other roll. |
| Suffix | False Dawn (1 use, returns after a long rest): Raise the shard's light to its full height, making it high noon for you alone, whatever the hour. |
Acquisition
Crafted from Dimmed Sun, which is dropped by Deweiltaeri.
| Items & Equipment |
|---|
| Items · Equipment · Affixes · Item effects · Tempering · Crafting · Merchants |
| Affix lists |
|---|
| Main Hand · Off Hand · Head · Body · Legs · Hands · Feet · Neck · Back · Ring |
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.