Thermal Shock
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Thermal Shock is an Adept Sorcerer feat.
"Fire and Frost spell hits consume opposing ailments to deal bonus damage."
Activation
When your Fire or Frost spell hits. Each reaction can occur once per foe per turn.
Effect
Frost spell hits consume your Burning to deal its remaining damage immediately as Fire. Against your Scorched, consume it to deal 50% of the hit as extra Fire damage per 10% increased damage taken. Fire spell hits consume your Chilled or Brittle to deal extra Frost damage: 50% of the hit per full-strength Chilled (a weaker chill pays its share, a stronger one more), or per 10 percentage points of crit chance from Brittle. Consumes only your existing ailments. Newly applied ailments and maintained auras remain.
| Sorcerer feats | |
|---|---|
| Solstice | Eclipse · Permafrost · Fleeting Affliction · Unbound Ailments · Volatile Fire · Afterglow · Wildfire · Thermal Shock · Grand Conjunction · Solar Aura · Elemental Confluence · Lunar Aura · Kindling Chill · Intensify |
| Arcanist | Stored Power · Distant Touch · Arcane Compulsion · Forking Projectiles · Reprise · Expansive Magic · Spell Conduit · Overchannel · Spell Conservation · Infusion · Efficient Infusion · Reverberation |
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.