Spell Conduit
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Spell Conduit is an Adept Sorcerer feat.
"Kinetic projectiles Chain twice and deliver on each hit. Arcane Infusion’s damage penalties shrink to 20% and 30%."
Activation
When you cast Arcane or kinetic spells.
Effect
Kinetic projectiles gain 2 Chains, dealing 20% less damage with each jump. Each hit releases the carried spell. Area carriers release the carried spell at each foe they damage. With Arcane Infusion, the carrier deals 20% less damage and the carried spell deals 30% less. Other damage penalties still apply. Arcane missile volleys still release once.
| Sorcerer feats | |
|---|---|
| Solstice | Eclipse · Permafrost · Fleeting Affliction · Unbound Ailments · Volatile Fire · Afterglow · Wildfire · Thermal Shock · Grand Conjunction · Solar Aura · Elemental Confluence · Lunar Aura · Kindling Chill · Intensify |
| Arcanist | Stored Power · Distant Touch · Arcane Compulsion · Forking Projectiles · Reprise · Expansive Magic · Spell Conduit · Overchannel · Spell Conservation · Infusion · Efficient Infusion · Reverberation |
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.