Spell Conservation
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Spell Conservation is an Adept Sorcerer feat.
"An Adept or higher spell leaves a conserved cast. Your next Novice or Apprentice spell costs no slot."
Activation
Passive. Earned by an Adept or higher cast, spent by the next Novice or Apprentice cast.
Effect
Casting a spell that spends an Adept or higher spell slot leaves one Conserved Cast. Your next spell that would spend only Novice or Apprentice slots spends the conserved cast instead of those slots. Item charges are still paid. Hold one conserved cast at a time; a further heavy cast renews it. It lasts until spent or until a long rest.
| Sorcerer feats | |
|---|---|
| Solstice | Eclipse · Permafrost · Fleeting Affliction · Unbound Ailments · Volatile Fire · Afterglow · Wildfire · Thermal Shock · Grand Conjunction · Solar Aura · Elemental Confluence · Lunar Aura · Kindling Chill · Intensify |
| Arcanist | Stored Power · Distant Touch · Arcane Compulsion · Forking Projectiles · Reprise · Expansive Magic · Spell Conduit · Overchannel · Spell Conservation · Infusion · Efficient Infusion · Reverberation |
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.