Infusion
Infusion is a Sorcerer feat.
"Combine two spells in one cast. The carrier deals 30% less damage and the carried spell deals 50% less. Carried touch spells land at range."
Activation
Choose a compatible carrier when casting a spell.
Effect
Carry a compatible damaging or control spell with your Arcane or kinetic magic. Cast both in one action and pay both spells’ costs. The carrier deals 30% less damage. The carried spell deals 50% less damage and keeps its own saving throws and conditions. A carried touch spell lands at the carrier’s range. Projectiles release the spell at each branch’s end. Area carriers release it at their damaged primary target. Missile volleys release it once, at their final target. Overlapping releases attempt each condition once per foe.
| Sorcerer feats | |
|---|---|
| Solstice | Eclipse · Permafrost · Fleeting Affliction · Unbound Ailments · Volatile Fire · Afterglow · Wildfire · Thermal Shock · Grand Conjunction · Solar Aura · Elemental Confluence · Lunar Aura · Kindling Chill · Intensify |
| Arcanist | Stored Power · Distant Touch · Arcane Compulsion · Forking Projectiles · Reprise · Expansive Magic · Spell Conduit · Overchannel · Spell Conservation · Infusion · Efficient Infusion · Reverberation |