Reverberation

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Reverberation
Reverberation
SourceSorcerer (base feat, level 7)
TriggerPassive

Reverberation is a Sorcerer feat.

"Kinetic hits erupt around their targets. Your Arcane spells repeat once next turn at 40% strength."

Activation

When your Arcane or kinetic spells strike.

Effect

Kinetic spell hits erupt for 20% of the hit’s rolled damage as Force in a 15-foot radius around the foe hit. Up to 3 other foes make a Dexterity save for half; the foe hit takes its hit, never its own explosion. Each foe can take 3 explosions per cast. Adds to the spell’s own explosion if it has one. Arcane spells repeat once at the start of your next turn against the same targets for 40% of their rolled damage, with fresh rolls and current modifiers. The repeat is free and carries no infused spell or conditions. Arcane Blast echoes benefit from buildup but do not add stacks.


Sorcerer feats
Solstice Eclipse · Permafrost · Fleeting Affliction · Unbound Ailments · Volatile Fire · Afterglow · Wildfire · Thermal Shock · Grand Conjunction · Solar Aura · Elemental Confluence · Lunar Aura · Kindling Chill · Intensify
Arcanist Stored Power · Distant Touch · Arcane Compulsion · Forking Projectiles · Reprise · Expansive Magic · Spell Conduit · Overchannel · Spell Conservation · Infusion · Efficient Infusion · Reverberation
This page is generated from game data as of Alpha 0.0.32. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.