Arcana
(Redirected from Arcane)
Arcana is a Intelligence skill.
What it covers
Understand, identify, analyze, decipher, and recall magic: spells, enchantments, magical items, runes, planes, magical theory, and arcane creatures. Arcana also governs the crafting of new magical items from real materials at a workspace.
Progression
| Level | Unlock | Feat | Effect |
|---|---|---|---|
| 2 | Novice feat choice (pick one) | You can determine whether the magic is beneficial, harmful, or neutral, receiving a general emotional impression (warmth for healing, cold dread for curses, electric excitement for enhancement). Cursed items taste hungry. | |
| By studying magic's effects on matter and flesh, you can identify what type of magic caused the damage, discerning its spell school, damage type, and approximate power level. | |||
| You gain a +2 bonus to the declared Arcana check to break, corrupt, or redirect existing magic. Success doesn't dispel cleanly but causes unpredictable and often spectacular magical failure. | |||
| 3 | Passive bonus | Storm resistance bonus | |
| 4 | Mastery bonus | +1 to Arcana rolls | |
| 6 | Adept feat choice (pick one) | Identify an enemy's spell as it's being cast and shout its weakness to allies, naming the school, the trigger, and how to brace against it. Allies who hear the warning are braced against the named effect: blunted, resisted, or shrugged off. | |
| Automatically sense the presence, location, and nature of all active magical effects within 30 feet. Focus on a specific source to learn its school and likely trigger. | |||
| Touch an afflicted ally and work at the magical effect gripping them. Make an Arcana check against the effect; on a success the knot comes apart and one such mind-affecting magical effect on them ends. Out of combat, touch range, one effect at a time. | |||
| 7 | Passive bonus | Fire resistance bonus | |
| 8 | Mastery bonus | +1 to Arcana rolls | |
| 10 | Expert feat choice (pick one) | Conditional effects take hold one grade stronger than normal, with additional uses to match. Effects already at maximum grade gain one extra use instead. | |
| 25% chance on activation for the effect to surge: harder, wider, or longer than written, roughly 50% stronger. | |||
| 30% chance to not consume a charge on activation. | |||
| 11 | Passive bonus | Frost resistance bonus | |
| 12 | Mastery bonus | +1 to Arcana rolls | |
| 14 | Master feat choice | Pool not yet released | |
| 15 | Passive bonus | Dark resistance bonus | |
| 16 | Mastery bonus | +1 to Arcana rolls | |
| 18 | Legendary feat choice | Pool not yet released | |
| 20 | Mythic feat choice | Pool not yet released | |
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