Character creation

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Character creation is where your story starts, before your first scene. You shape your character through a set of choices, and the world receives you according to them:

  • Lineage. The races of your mother and father set your own, from the five peoples described on Races.
  • Class. Your trade and your talents, from the roster on Classes.
  • Skills. One skill set by your class and two skills of your choice, from the list on Skills.
  • Culture. One of the six regions of Valdaria you hail from, as described on Locations.
  • Faith. One of the seven gods, or none at all, as described on Faiths of Valdaria.
  • Recent past. What you were doing before the story begins, as described on Recent Past.
  • Bond and purpose. A bond names someone you care about, and a purpose names what drives you forward.

A Warrior starts with Athletics, a Sorcerer with Arcana and a Rogue with Stealth, and the class's suggested second skill is already picked in your first free slot, so you can keep it or swap it. Your culture preselects its patron faith, though any faith may be chosen regardless of origin. Once play begins, Attributes covers your core scores and Progression covers how your character grows.

Magic backgrounds

Arcane Scholarship gives you caster clothing and a carried focus that grants Minor Illusion when equipped. Alchemical Research gives you alchemy supplies, a healing potion and an antidote. See Recent Past for the starting equipment.