Break the Chain
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Break the Chain
| Tier | Adept |
|---|---|
| Source | Religion (level 6 choice) |
| Trigger | Failed Religion check; Magic; Status applied |
Break the Chain is a Adept Religion feat.
"Curses are chains, and chains can be broken. You grip the cursed thing and pull, pitting your faith against someone else's spite. Sometimes the chain snaps clean. Sometimes it frays. And sometimes it wraps around your wrist instead. Curse-breaking isn't safe. It's just necessary."
Activation
You channel your faith against a spiritual threat (a curse, a binding, a malign working) and fall short.
Effect
Channel your faith against the working. On a strong success the working's malice loosens; when the channeling fails, the recoil leaves you with Divine Backlash (-2 Wisdom for a time).
| Religion feats | |
|---|---|
| Novice | Sanctuary Sense · Martyr's Zeal · Paragon of Belief |
| Adept | Back to Dust · Break the Chain · Last Words |
| Expert | Dust to Dust · Stake and Ash · Last Rites |
This page is generated from game data as of Alpha 0.0.30a. Edits here are overwritten on the next regeneration; to suggest a correction, post in Discord.