Alpha 0.0.25: Early Game Balancing

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Alpha 0.0.25
TypeGame update
Released11 June 2026
Version0.0.25
AnnouncementDiscord post
PreviousAlpha 0.0.24a
NextAlpha 0.0.26

Alpha 0.0.25 is a game update released on 11 June 2026. This patch focuses on early game balancing and bug fixes.

Early Game Balancing

  • New characters now start with better armor and supplies, a better weapon, and rebalanced gold.
  • Rebalanced early creatures and characters to have less health and deal less damage.
  • Skill checks are now less punishing when you aren't specialized in the matching stat.
  • Early game enemies now drop more varied loot and weapons.
  • Hostile enemies appearing in early areas now stay within your level range.
  • Added a few new low-level elites to the early game. Take them on for some solid early gear before facing the tougher challenges ahead.
  • Added a new opening quest from Howoll the tavernkeeper at the Golden Barrel tavern.

Combat

  • Rooted, stunned, or immobilized characters (including you) can no longer attack beyond their reach.
  • Distant enemies now close in before striking, and attackers spread out to fit their roles instead of piling onto one spot.
  • Bleeds, poisons, and other ongoing effects now keep ticking on enemies as they close in.
  • Conditions like prone, grappled, or frozen now wear off in minutes instead of lingering all day.

Balance Changes

  • Party companions now heal on their own over time.
  • Bosses now land few heavy hits instead of a flurry of smaller attacks.
  • Items crafted from legendary ingredients now match the power of their ingredients, not the base item.
  • Hiding mid-combat is now harder.
  • Environmental hazards no longer kill bosses and other powerful enemies outright.
  • Being heavily encumbered now slows your travel instead of blocking it outright, and travel confirmations show the slower pace.

General Improvements

  • Character creation now recommends a primary attribute for your class.
  • Dice roll outcomes are now more reliable, so succeeding a roll actually gets you what you rolled for.
  • Small missteps no longer push your alignment steadily toward evil, and a genuine change of heart now moves it back.
  • Movement commands like "go east" now take you the way you asked instead of the Narrator's guess.
  • When you can't move (wounded, grappled, or pinned), the game now tells you why instead of narrating progress that didn't happen.

Bug Fixes

  • Fixed a bug where inviting a new member could disband your party and block further invites.
  • Fixed a bug where a companion you dismissed could keep following you.
  • Fixed a bug where encountering a deity could freeze the game and lock you out of your character.
  • Fixed a bug where signing in with Google on some iOS devices bounced you back to the login screen.
  • Fixed bugs where you could get stuck inside a small room, or a group move could strand a party member in a different area.
  • Fixed a bug where entering narrow or curved areas like roads or rivers could drop you outside of them.
  • Fixed a bug where characters in your peripheral vision didn't show up in your location panel while indoors.
  • Fixed a bug where looting or handing over the same item repeatedly could duplicate items or gold.
  • Fixed a bug where a trader could take offense at you accepting their own asking price, or back out of an agreed sale.
  • Fixed a bug where handing an ally a weapon could leave them wielding something else.
  • Fixed a bug where enemies could hit you from far away, even as melee attackers.
  • Fixed a bug where enemies at a camp you already cleared kept respawning forever.
  • Fixed a bug where enemies could strike the moment they advanced, as if teleporting.
  • Fixed a bug where the Narrator could say you killed an enemy when you hadn't.
  • Fixed a bug where a character could misread the scene and react to things that weren't happening.