Alpha 0.0.24: Better Drops & Party XP

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Alpha 0.0.24
TypeGame update
Released3 June 2026
Version0.0.24
AnnouncementDiscord post
PreviousAlpha 0.0.23
NextAlpha 0.0.24a

Alpha 0.0.24 is a game update released on 3 June 2026. This patch improves drops, adds exp for party members, opens Revival to free players, and tightens up combat.

Loot & Trading

  • Added new loot to all creature types, plus unique drops for certain named NPCs.
  • You can now loot, pick up, or trade only the items you want instead of taking everything.
  • Items you drop now stay on the map, so you can pick them back up later. If you leave them for too long, the items will despawn.
  • Gold in a trade now adjusts automatically to match the items exchanged.
  • You can now see in the chat log when a character equips, unequips, picks up, drops, or hands over an item.

Party

  • Your party members now earn experience as you fight and explore. You earn full experience; allies split a share.
  • Party members who die are removed from your party automatically; if that drops you below the minimum, the party disbands.
  • Elite enemies can only follow your party rather than join as full members; bosses and other powerful beings won't join at all.

Combat

  • Fights now put you into a combat mode, shown by crossed swords next to your character's name in the HUD.
  • While in combat you can't fast-travel, but you can still move to a nearby NPC within striking distance.
  • Party members and enemies now advance toward an out-of-reach target instead of standing still.

Balance Changes

  • Reforging and upgrading an item now requires reagents or catalysts; better materials yield stronger results.
  • Bosses and certain enemy types have updated armor, movesets, and resistances, and some now hit harder.
  • Items that spawned incorrectly as Mythic have been corrected to their proper rarity.
  • Tiny creatures can no longer wield weapons or wear armor.
  • Accompanying NPCs now deal less damage, party members are not affected.

Revival

  • Revival is now enabled for free players, with one character revival per month.

General Improvements

  • New areas and creatures added to the Glacial Wasteland.
  • Unique locations you create during play (a forge, a camp) can now be tagged in chat.
  • NPC loadouts and loot are now more consistent across enemy and character types.
  • NPC names and titles now better reflect their race and cultural background.
  • NPCs remember the agreements they made with you and why you gave them an item.
  • The combat attack log is less cluttered, grouping different damage types from the same attack together.
  • Enemies sharing a title in the combat effects log now each show their own name.
  • The map now shows distinct markers for unconscious and dead NPCs, and tiny or small creatures as smaller dots.

Bug Fixes

  • Fixed a bug where an NPC's map icon could vanish, show as "A Stranger", or not update on a hostility change.
  • Fixed a bug where Continue could spawn combat encounters even in peaceful areas.
  • Fixed a bug where some items would always spawn as worthless or common.
  • Fixed a bug where a character with multiple attacks would often use only one.
  • Fixed a bug where some characters could deal far more damage than their level allows.
  • Fixed a bug where movement could send you to the wrong spot, and naming a monster or NPC could teleport it to you.
  • Fixed a bug where burning/burying a corpse didn't remove it from the map.
  • Fixed a bug where a drop in your max health could reduce your current health.
  • Fixed a bug where a slain unique enemy could respawn at its lair or drop duplicate loot.
  • Fixed a bug where you could invite party members far above your level.
  • Fixed a bug where damage-over-time effects like poison didn't appear in the combat effects log.
  • Fixed a bug where an item's image could change after a declined trade, and highlighted names could flicker while a message rendered.