Alpha 0.0.20: Stealth & World-Breaking Actions
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Alpha 0.0.20
| Type | Game update |
|---|---|
| Released | 16 May 2026 |
| Version | 0.0.20 |
| Announcement | Discord post |
| Previous | Alpha 0.0.19 |
| Next | Alpha 0.0.21 |
Alpha 0.0.20 is a game update released on 16 May 2026. This patch improves the Stealth skill, enhances how the Narrator handles world-breaking actions, and fixes a wave of spawn, combat, and bartering issues.
Stealth Improvements
- Successful stealth checks place your character in a temporary Hidden state.
- Attacks made while Hidden have advantage, and attacks against you have disadvantage.
- Noisy actions like attacking or yelling will end the hidden state.
- Some NPCs and enemies can still spot you if they are perceptive enough. So choose your moment wisely.
Balance Changes
- For Dexterity, Potions is now an active skill and Stealth is now a passive skill.
- Crafted item power level will now scales with your Creation skill and Character level, so extremely powerful gear is no longer craftable with low Creation skill.
Interface
- Permanent status effects are now displayed more prominently.
- You can now open the feat selection interface directly from the skills panel.
- NPC activity entries in chat can now be expanded to show more detail.
General Improvements
- You can now trigger passive skill checks yourself, rather than waiting for the Narrator to trigger them.
- NPCs make smarter in-character decisions during scenes and combat.
- The Narrator now more reliably remembers when a character has died if they come up later in the session.
- The Narrator pushes back more firmly when you attempt world-breaking actions. We are still tuning this, so let us know how it feels.
- Feats trigger more reliably during play. Let us know if you notice a feat not firing when it should.
- The item exchange interface now warns you when a trade asks for more gold or materials than you currently have.
- Defeated NPCs and creatures now fade from the map a short time after they fall.
Bug Fixes
- Fixed a bug where spawned equipment could appear with the wrong base item or in the wrong equipment slot.
- Fixed a bug where the game could rubberband and stutter in busy areas with many active characters.
- Fixed a bug where crafted mundane items could pick up magical effects or unrelated lore from other items.
- Fixed a bug where high-level enemies appeared too often in early-game zones.
- Fixed a bug where vendor prices for the same item could be inconsistent.
- Fixed a bug where some poison and healing effects could last indefinitely.
- Fixed a bug where attacks could hit the wrong target or unintentionally hit allies.
- Fixed a bug where the Narrator was too eager to enforce your stated story preference at every message.
- Fixed a bug where the displayed dice number did not update as your modifiers were calculated during advantage and disadvantage rolls.
- Fixed a bug where the alignment grid was misaligned.