Alpha 0.0.28: Rest, Routes & Watchful NPCs

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Alpha 0.0.28
TypeGame update
Released30 June 2026
Version0.0.28
AnnouncementDiscord post
PreviousAlpha 0.0.27

Alpha 0.0.28 is a game update released on 30 June 2026. This patch rebalances rest and fatigue, adds travel route and encounter choices, and lets NPCs learn of your actions.

Open Alpha

  • NOPOTIONS is now open to everyone. You no longer need an invite to create a character and start playing. The game is still in Alpha and being actively developed.

Travel Encounters

  • Long-distance travel now offers a choice of route: a faster direct path, or a longer route that avoids encounters.
  • Travel encounters can now be engaged or skipped, skipping some encounters requires a roll.

Rest & Fatigue Rebalancing

We have rebalanced how fatigue builds and how rest clears it.

  • Fatigue now accrues far more slowly, and penalties at every stage are reduced. It is no longer gained in combat unless you are reduced to Dying.
  • Reduced the Long Rest cooldown to 8 hours, and you can now Long Rest any time while fatigued. Short Rests remove more fatigue.
  • The Narrator now calls out when you cross into a higher fatigue stage.

Interface

  • Loot Nearby: A new 'Your Turn' option after combat that lists every item on nearby corpses and the ground, taken in one action.
  • Combat readouts now show when an attack is parried, and split blocked damage between your armor, shield, and level.
  • Items with limited uses now show their remaining durability in your inventory.
  • Lingering wounds are now marked as temporary and show how they clear, with a Long Rest or by visiting a healer.
  • Defeated NPCs now appear faded in the nearby panel.
  • Item weights now display as rounded values instead of long decimals.

General Improvements

  • Recruited elite companions now deal far more damage and properly use weapons you give them, but their health now matches normal NPCs.
  • Actions are now ruled Impossible far less often, so fewer attempts are auto-failed.
  • The Narrator now references directions much more accurately, and hovering over one in chat shows the approximate distance.
  • Increased NPC carrying capacity, so you can now give far more items to a trader or crafter at once.
  • NPCs now gradually learn of significant events you cause. Closely connected NPCs reference them directly, distant ones only hear rumors. Past events are not included.
  • The places you visit now change based on your actions. Clearing, fortifying, or corrupting a location reshapes it and its encounters for the rest of your campaign.
  • Connecting your Discord account now grants 50 credits, and the alpha feedback survey now grants 20. These apply from this patch on, already claimed credits are unchanged.

Bug Fixes

  • Fixed a bug where an NPC's mind could become stuck, snapping them back to an earlier state and scrambling what they knew.
  • Fixed a bug where inventory actions could fail near an allied NPC.
  • Fixed a bug where ending a fight peacefully did not exit combat.
  • Fixed a bug where an enemy killed by bleed or poison could still appear alive on the map.
  • Fixed a bug where certain feat effects could apply twice, stacking their bonus or penalty.
  • Fixed a bug where Dying characters lost too little health each turn, causing death to take far longer than intended.
  • Fixed a bug where loot from a slain enemy appeared one turn late.
  • Fixed a bug where a dice roll could crash your game.
  • Fixed a bug where certain items could spawn as the wrong base item.
  • Fixed a bug where an attack could miss with a message that the target was not there.
  • Fixed a bug where the Arcane skill was labeled Arcana.
  • Fixed a bug where long feat names and some panels could overflow, clip, or scroll sideways, especially on mobile.